Stitch video game

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Fans can participate in Max and Shred’s fun-filled adventures -- and latest shenanigans -- by playing two innovative online games:

Science Rush

Shred has set up a science experiment in the kitchen that involves a laser-calibrated timing mechanism and it must NOT be disturbed. One bump and the research will be ruined. So he cannot believe it when Max invites all of the kids at Fro Yo Yo to a party at their house so the can view the footage of his latest snowboard competition. In this wholly original take on the ‘tower defence’ game mechanic, Shred assembles a group of ‘distractions’ – from snowballs to robotic cops – to ensure that the kids don’t make it to the front door, let alone into the house!

Snowboard Challenge

Max is nervous going into a snowboard competition because it is an elimination style tournament and he needs to get an escalating number of points in each run to qualify for the next round. Performing aerial stunts will earn points but proper landing is critical or Max will wipe out. He asks Shred for help and Shred suggests a rocket-powered ‘snowboard booster’ which will boost him off the ramps for maximum air time. Unfortunately Shred’s invention has some ‘quirks’ that will take both boys awhile to figure out.

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Disney's Stitch: Experiment 626

This article is about the PlayStation 2 video game. For the title character, see Stitch (Lilo & Stitch).

2002 prequel video game tie-in to Lilo & Stitch

2002 video game

Disney's Stitch: Experiment 626 is a 2002 third-person shooteraction-adventureplatformvideo game developed by High Voltage Software and published by Sony Computer Entertainment for the PlayStation 2. The game serves as a prequel to the 2002 Disney film Lilo & Stitch. The game has Chris Sanders, David Ogden Stiers and Kevin Michael Richardson reprise their voice roles from the film. The game was released on June 19, 2002,[1] two days before the theatrical release of the Lilo & Stitch film.

Gameplay[edit]

Disney's Stitch: Experiment 626 is a basic platformer, with an environment for exploring, item finding and fighting enemies. Plasma guns are the standard armaments. With his four arms, Stitch can equip up to four at once, but only two when climbing or holding an object. There are two special weapons: a "Big Gun" that fires guided rockets which do massive damage and a Freeze Ray which coats enemies in ice. Platformers commonly include collectibles that the player must equip and find to progress throughout the game. Stitch is under the control of Jumba at the time of the game, and he orders Stitch to find DNA samples, which assist him in performing more experiments. The blue DNA are singular, while the red DNA have five samples. Squid bots allow the player to try and garner a "movie reel", these 105 reels are used to buy various scenes from the film as well as previews. Stitch also can find gadgets to assist him in navigating the environment. Grapple guns are provided to allow Stitch to swing over hazardous substances or to reach difficult spots. A jet pack is also featured which can allow Stitch limited flight time.

Disney's Stitch: Experiment 626 has many enemies in his dangerous and deadly quest for DNA. These include UGF soldiers, frogbots, heavy soldiers, Gantu's elite frogbots, mutant greemas and buzzers. Bosses include Dr. Habbitrale in his giant robot, 621 (after being mutated), and Gantu.

Plot[edit]

The game is set before the events of Lilo & Stitch, with 626 being known as a galactic fugitive before he was put on trial.

The game begins with Jumba Jookiba showcasing his latest experiment: 626, who is proven to be superior compared to other experiments such as 621. Jumba assigned 626 to collect enough DNA from the world of the Greemas to create his 700 series of Experiments. This had caught the attention of the evil Dr. Habbitrale, a rival of Jumba and the mutator of Greemas. Dr. Habbitrale used a gigantic mech to squish 626 before he was sent out through the airlock inside a hamster ball.

Now that the 700 experiments are complete, 626 decides to get more DNA to power teleportation devices and get the United Galactic Federation soldiers out of Jumba's lab. As 626 felt that his quest for collecting DNA is complete, he and Jumba saw 621 putting himself and the DNA in the mutator to prove his superiority.[a] As a result, it enlarged 621 with a deformed body. After 626 defeated 621, Captain Gantu arrived and arrested the three.

Inside the prison, 626 was hired by Jumba to rescue his creator and get inside Captain Gantu's ship. Inside the shaft of the ship, he encountered Gantu and defeated him.

Characters[edit]

Main article: List of Lilo & Stitch characters

Stitch (then named Experiment 626) serves as the main protagonist and playable character of the video game.

The game is notable for introducing another experiment: 621; who is jealous over 626 being the superior experiment. The character's name that either Lilo or another character would later give him (Chopsuey) was later revealed in Leroy & Stitch (2006). However, this game remains the character's only physical appearance in the Lilo & Stitch franchise.

Voice cast[edit]

Zoe Caldwell is also credited in the game as a voice talent. However, her role as the Grand Councilwoman was not featured in the final game.

Reception[edit]

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This section needs expansion. You can help by adding to it. (February 2018)

The game was met with mixed reception upon release; GameRankings gave it an aggregated review score of 63.59%,[11] while Metacritic gave it 59 out of 100.[12]

Notes[edit]

  1. ^Disney's Stitch: Experiment 626: 621 (to Stitch): My, 626. You are so great. Look, I make a DNA enhancement for my finest creation! Oooh, I am sick of it! I am sick of it! Well, everything's about to change. We'll see how Jumba feels about you now that I have used the DNA on myself!

References[edit]

  1. ^"Disney's Stitch: Experiment 626". GameFAQs. CBS Interactive. Retrieved February 9, 2018.
  2. ^Huhtala, Alex (September 23, 2002). "PS2 Review: Disney's Stitch: Experiment 626". Computer and Video Games. Archived from the original on September 11, 2007. Retrieved October 22, 2014.
  3. ^EGM staff (August 2002). "Disney's Stitch: Experiment 626". Electronic Gaming Monthly (158): 130.
  4. ^"Disney's Stitch: Experiment 626". Game Informer (112): 79. August 2002.
  5. ^Liu, Johnny (June 2002). "Stitch Experiment 626 Review". Game Revolution. Retrieved October 22, 2014.
  6. ^Lopez, Miguel (June 25, 2002). "Stitch: Experiment 626 Review". GameSpot. Retrieved October 22, 2014.
  7. ^Guido, Robb (July 24, 2002). "GameSpy: Stitch: Experiment 626". GameSpy. Retrieved October 22, 2014.
  8. ^The Badger (June 27, 2002). "Disney's Stitch: Experiment 626 Review - PlayStation 2". GameZone. Archived from the original on March 26, 2009. Retrieved October 22, 2014.
  9. ^Landi, Gil (June 21, 2002). "Disney's Stitch: Experiment 626". IGN. Retrieved October 22, 2014.
  10. ^"Disney's Stitch: Experiment 626". Official U.S. PlayStation Magazine: 110. August 2002.
  11. ^ ab"Disney's Stitch: Experiment 626 for PlayStation 2". GameRankings. Archived from the original on December 9, 2019. Retrieved October 22, 2014.
  12. ^ ab"Disney's Stitch: Experiment 626 for PlayStation 2 Reviews". Metacritic. Retrieved October 22, 2014.

External links[edit]

Sours: https://en.wikipedia.org/wiki/Disney%27s_Stitch:_Experiment_626
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It all began with Ralph Baer, the "Father of TV Games." His ideas ushered in a new era of electronic entertainment and sparked the home video game revolution. In the nearly four decades since the release of the Magnavox Odyssey, home video game consoles have become a significant part of American culture and the industry has grown into a multi-billion dollar enterprise. The gaming world was once populated primarily by pre-teen and teenage boys, often huddled around televisions in each other's living rooms. Today, players are boys and girls, men and women, both young and old. They still play in their home or dorm room with friends, but increasingly they play online as well. The games they play are a unique combination of technology and graphic art, and game developers have continually pushed the limits of design to create exciting new settings and cutting-edge graphics. The possibilities for the future seem limitless, and "gamers" eagerly await the release of advanced consoles and new game titles. Warren Buckleitner, the editor of "The Children's Technology Review" and a doctor of educational psychology, has donated a representative sample of educational software games, as well as general PC video games. His extensive collection is an excellent example of the merging of work and play, and will encourage us all to remember that "Play is our brain's favorite way of learning."

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Disney's Stitch: Experiment 626 FULL GAME 100% Longplay (PS2)

Video Game / Stitch: Experiment 626

https://static.tvtropes.org/pmwiki/pub/images/disneys_stitch_experiment_626_ntsc_cover.png
Disney's Stitch: Experiment 626is a 3D Platform Gamedeveloped by High Voltage Softwarethat was released for PlayStation 2on June 19, 2002, two days before the release of Lilo & Stitch. This game is the most ambitious of the three tie-in platformers released before the original film,note the other two being Lilo & Stitch for the Game Boy Advance and Lilo & Stitch: Trouble in Paradise for the PS1 and Windowsas this game serves as a prequelto it.

Jumba has recently created Experiment 626 (a.k.a. Stitch) and has high hopes for this one. Jumba sends 626 to go on a mission across the galaxy to collect DNA, replacing 621 in the mission as Jumba was disappointed by the earlier experiment's efforts. Throughout the game, 626 causes destruction in his quest to collect DNA, and comes across various enemies along the way including Captain Gantu, a rival evil scientist to Jumba called Dr. Habbitrale, and an increasingly jealous 621, who goes out out his own to find DNA in order to mutate himself into a much stronger creature.

Despite this game's ambitions, it received a mixed reaction from critics, who had issues with the gameplay, camera, and graphics. The game would be retconned out of the Lilo & Stitch canon over the years, with Dr. Hämsterviel becoming the franchise's main villain over Habbitrale and Lilo & Stitch 2: Stitch Has a Glitch fully establishing what actually happened before the original film. 621 would never make another appearance in the franchise, although he would be named "Chopsuey" by the events of Leroy & Stitch.


Tropes relating to Disney's Stitch: Experiment 626 include:

  • Bloodless Carnage: 626 destroys everything he touches, including United Galactic Federation soldiers, without drawing any blood.
  • Bullet Time: 626 can slow down time to a crawl, even while jumping.
  • Call-Forward: The game had some statues that resemble traditional Hawaiian tikis.
  • Canon Discontinuity: The game was rendered non-canon three years after its release by the flashback scenes of Lilo & Stitch 2: Stitch Has a Glitch, which depicts Stitch's true origins.
  • Canon Foreigner: Habbitrale and 621, although the former has a successor in the form of Dr. Hämsterviel and technically the latter can still be made official if Disney were to reintroduce him. Both also count as One-Shot Characters.
  • Checkpoint: There is a checkpoint system via stepping on a blue button.
  • Covers Always Lie: 626's container is never seen in the game.
  • Darker and Edgier: Compared to the original film, it focuses directly on sci-fi combat.
  • Doomed by Canon: Not that canon accepts this game anyway, but Habbitrale was thrown out the airlock.
  • Early Installment Weirdness: 626 is not only known as an experiment but also a mutant (not "mutant koala" or "mutant dog", just the lone descriptor "mutant").
  • Evil vs. Evil: 626 and Jumba are unreformed villains here and they fight off against 621 and Dr. Habbitrale, who are also evil.
  • Exposition Fairy: Jumba and 621.
  • Final Boss: Captain Gantu.
  • FMV: All of the cutscenes are this, using somewhat crude-looking CG animation.
  • Foregone Conclusion: Jumba and 626 escape at the end of the game, and Gantu vows to capture them both. It's safe to say that he or his employers would succeed later on.
  • Forced Tutorial: The first level.
  • Freeze Ray: One of 626's guns is this.
  • Gotta Catch Them All!: 626 has to collect a certain amount of DNA in each level.
  • Green-Eyed Monster: 621 hates that 626 is getting all the positive attention from Jumba, so he goes on his own collecting DNA in order to prove himself as the superior experiment.
  • Hannibal Lecture: 621 gives one away before he mutates.
  • Hero Antagonist: Gantu is the Big Bad of the game, but he's heroic while 626 and Jumba are not.
  • I Am the Noun: Gantu declares that he is the law.
  • Invincibility Power-Up: 626 can find a lightning bolt that makes him both invincible and golden for a short period of time.
  • Jungle Japes: The first level.
  • Life Meter: 626 has this in conjunction with his mana meter.
  • Loading Screen: In between levels, there are loading screens with frames based on the original film.
  • Mad Scientist: Both Jumba and Dr. Habbitrale qualify.
  • Mana Meter: 626 has this in conjunction with his health meter.
  • Market-Based Title: In Japan, the game is known as Lilo and Stitch: Stitch no Daibouken ("Lilo and Stitch: Stitch's Great Adventure"), even though Lilo does not appear in the game with the exception of the clips re-used.
  • Three-Act Structure: The game has three acts, each with a boss.
  • Thrown Out the Airlock: Habbitrale's fate, while inside a hamster ball.
  • Unlockable Content: Clips and promos for the original film can be unlocked by collecting film reels.
  • Villain Protagonist: Since this takes place before the original film, 626 is this, as he is fighting off intergalactic law enforcement to collect DNA so he can help his creator make more illegal genetic experiments.
  • We Will Meet Again: Gantu promised to catch 626 after their encounter.

Alternative Title(s):Disneys Stitch Experiment 626

Sours: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/StitchExperiment626

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