Embers minecraft guide

Embers minecraft guide DEFAULT

Minecraft Embers Rekindled Melter Recipes

EMBERS - MELTER [TUTORIAL] [DEUTSCH] [GER] - YOUTUBE
embers-melter-tutorial-deutsch-ger-youtube image

2017-11-19  · Alle Tutorials von Embers : https://goo.gl/hsPnPQ Kanal Abonnieren : http://goo.gl/J8fvKz Discord - Server ...
From youtube.com
Author Blizzor
Views 15K
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EMBERS REKINDLED ADVANCED TUTORIAL - PART 1 - YOUTUBE
embers-rekindled-advanced-tutorial-part-1-youtube image

2019-01-27  · No Nonsense, No CringeMinecraft Version 1.12.2Mods UsedEmbers Rekindled Version 1.12NotEnoughItems 2.4.2.240HWYLA 1.8.26-B41+ Dependencies.
From youtube.com
Author Zedek Thelleon
Views 39K
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EMBERS REKINDLED TUTORIAL FOR PROJECT OZONE 3 QUESTS
embers-rekindled-tutorial-for-project-ozone-3-quests image

2019-02-02  · Hey,This time its embers im going to go over this quickly so you can get through the embers quest line of project ozone 3 Awesome Minecraft Hosting: https:/...
From youtube.com
Author Stomp The Bean
Views 127K
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EMBERS REKINDLED - MODS - MINECRAFT - CURSEFORGE
embers-rekindled-mods-minecraft-curseforge image

2021-08-11  · Embers 2 will likely have a different modid until 1.13, at which point the Embers Rekindled modid will change to something else and Embers 2 will receive the old Embers modid back. This is because worlds will likely not survive into 1.13 anyway. Whats the difference between …
From curseforge.com
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EXTRA ALCHEMY MOD 1.17.1/1.16.5 (USEFUL ... - MINECRAFT MOD

Extra Alchemy Mod 1.17.1/1.16.5 aims to enlarge minecraft brewing system with more useful potions. All potions in this mod are brewed in the vanilla Brewing Stand with vanilla items and have the standard splash, lingering and arrow variants; some of them may also have redstone and glowstone enhancements.
From kingminecraftmod.com
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CAMPFIRE – MINECRAFT WIKI

A campfire is a block that can be used to cook food or act as a light source or smoke signal. A soul campfire is a variant of the campfire with light blue flames. Campfires can be mined with any tool, or without a tool, but axes are the fastest. A regular campfire drops 2 charcoal, a soul campfire drops soul soil, and either one also drops any items placed on it. If mined with a tool …
From minecraft.fandom.com
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MELTER - CRAFTTWEAKER DOCUMENTATION

Melter - CraftTweaker Documentation. Home Getting Started With Scripts Using this wiki Commands CTGUI Global functions Bracket Handlers. Advanced Functions. Arrays and Loops Associative Arrays (Maps) Calculations Conditional Statements Cross-Script Reference Custom Functions Global and Static Variables Import. Preprocessors.
From docs.blamejared.com
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BEST GAMES ON PLAYSTATION 4 (PS4) - FAMILY VIDEO GAME DATABASE

2021-10-06  · Terraria looks like a 2D, lesser, version of Minecraft. However, this is a game every bit as complex and creative as the better-known block building game. To the world-crafting and survival it adds hundreds of items to collect, characters to defeat and... Andy’s Pick. A Hat in Time. 15. A Hat in Time. Content Rating: PEGI 7. Release Date: 05/10/2017, updated in 2019. …
From taminggaming.com
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TINKERS CONSTRUCT ALLOYS, TINKERS' CONSTRUCT IS A SPECIAL ...

Embers Rekindled. Ember Bore Melter Stamper Mixer Hearth Coil Alchemy Dawnstone Anvil Ember Generation Expansions. Enchanting Plus. Functions. Ender Tweaker. Alloy Smelter. Tinkers Construct 1.12 + 1.11 + 1.10 + 1.7 Mods Addons and additions. Construct's Armory is a style addon for armor. moar tinkers - integration into quite a lot of mods; taiga - new ores and …
From hagyniesserci.com
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EMBERS REKINDLED, CH 2 | MINECRAFT AMINO

2020-12-06  · ~•>Welcome back amino users, to another Ember Rekindled Mod Showcase blog! Today’s teaching is relative to a simpler but still vanilla style of storage system, forge with resources duplication and ember as energy creation. Everything would be explained step-by-step, now get ready to start!<•~ -If you don’t wanna be lost through this whole blog, make sure to …
From aminoapps.com
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THERMAL EXPANSION - FEED THE BEAST WIKI

Thermal Expansion is the central mod of the CoFH team Thermal series, with diverse machines, tools and lots of other toys! Predominant mod features are the processing of resources and the generation and storage of energy in the form of Redstone Flux.The basic machines can be upgraded to 4 higher tiers, each adding features and functionality and can be further improved …
From ftbwiki.org
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BLAZING RAY - OFFICIAL FEED THE ... - FEED THE BEAST WIKI

The Blazing Ray is a beam based weapon added by Embers. It uses Ember from a Mantle Jar, Mantle Cartridge, or Mantle Bulb. The Blazing Ray creates a beam that travels straight until it hits a block or mob. The longer it is charged, the more accurate the beam is. Using a Dawnstone Anvil, the Blazing Ray can be upgraded with several upgrades. First a Motive Core must be …
From ftb.fandom.com
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FURNACE RECIPES - CRAFTTWEAKER DOCUMENTATION

Embers Rekindled. Ember Bore Melter Stamper Mixer Hearth Coil Alchemy Dawnstone Anvil Ember Generation Expansions. Enchanting Plus . Functions. Ender Tweaker. Alloy Smelter Combustion Generator Enchanter SAG Mill Slice n Spice Soul Binder The Vat. Ex Nihilo Creatio. Composting Crooking Crucible Heating Sources Hammering Ore Sieving. Ex Sartagine: …
From docs.blamejared.com
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EMBERS' CONSTRUCT - MODS - MINECRAFT - CURSEFORGE

2021-09-22  · All mixing recipes (alloys) from tinker are added to Embers via the centrifuge (if possible). Also you can now melt a LOT of things in the melter. And now there is even support for Constructs' Armory! Inspired by this lovely mod (and this is also the resource for the textures). Stamps. Currently there are all stamps for the default toolparts added.
From curseforge.com
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EMBERS REKINDLED DEV BUILD 1 RELEASED : FEEDTHEBEAST

The official subreddit of Modded Minecraft. It is for all things related to … Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Search all of Reddit. Log In Sign Up. User account menu. 137. Embers Rekindled Dev Build 1 released. Close. 137. Posted by 3 years ago ...
From reddit.com
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HOW TO CREATE DAWNSTONE INGOTS - EMBERS REKINDLED (PO3 ...

Craft 2 Ember Emitters and Ember Receptors to power your machines (only 2 since we're skipping the Embers methods of getting liquid metals) and a Tinker's Hammer (from the Embers mod, not from the Tinker's mod) to link the two. Place 2 Ember Emitters on any of the top sides, and supply those Emitters with a redstone signal (again, Caminite Lever is great for this).
From reddit.com
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GITHUB - TAGNUMELITE/PROJECTE-INTEGRATION: PROJECTE ...

2020-09-04  · This means you will not have to manually set EMC for these mods recipes, instead, this mod will tell ProjectE about these recipes and what they mean. This means you can use ProjectE built-in commands to setEMC and reloadEMC on the fly without having to worry about having to manually set the EMC for all items affected.
From github.com
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ISSUES · THELMIFFY1111/JAOPCA · GITHUB

Configuration option to disable all recipes registered by the mod. ... Embers Rekindled melter recipes don't seem to use melter amount specified in embers config #135 opened Sep 8, 2019 by SeriousCreeper. Crash from weird timing interaction [1.12.2] #126 opened Jul 10, 2019 by Kira076 [Suggestion] Immersive Engineering hammer support for plates enhancement #123 …
From github.com
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ELECTRUM INGOT | FEED THE BEAST WIKI | FANDOM

Electrum ingots are one of the many ingots added by both GregTech and Thermal Expansion and are made by smelting Electrum Dust. You can craft Electrum Ingots by combining 1 gold ingot and 1 silver ingot in an induction smelter. In the mod packs that include Tinkers' Construct. You can make Electrum by melting down some gold and silver (1:1 ratio) in the seared furnace. With …
From feed-the-beast.fandom.com
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TINKERS' CONSTRUCT WIKI | FANDOM

This is a wiki database for the Minecraft mod Tinkers' Construct. This includes crafting recipes, mob data and other information from versions 1.7.10 and below. Please feel free to add to anything! However, we do have basic guidelines: IMPORTANT: USE THE VISUAL EDITOR CAREFULLY! Please however consider using the source editor over the visual editor. The …
From tinkers-construct.fandom.com
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EMBER CRYSTALS | FEED THE BEAST WIKI | FANDOM

Ember Crystals are a precious gemstone material added by the Embers mod. It is found by using the Ember Bore on bedrock in Ember rich chunks. Their primary use is adding them to an Ember Activator and turning them into Ember Essence that is emitted by Ember Emitters and powers nearby machines with Ember Receiver attachments.
From feed-the-beast.fandom.com
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EMBERS PLANS · GITHUB

2017-08-05  · Ember Refinery -- Allows the refining of less bright Ember products, increases yield by 200%. Ember Injector -- Gives a chance for the Crystal seed to output an ingot instead of a nugget. Pyromantic Artillery: Not automation related, just a new machine. Turret made of Dawnstone and Silver. Takes Ember and will fire Ember projectiles at targets.
From gist.github.com
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EMBER EMITTER NOT EMITTING EMBERS - PO3

So i recently started to play this modpack on a personal server and ran into an issue with embers rekindled. I have ember emitters connected to an activator which is fueled by a hopper with shards. I Shift right clicked on the receptor connected to my melter and right clicked to one of the emitters. The emitter has a lever on it which is turned on but does not emit anything after being ...
From gitmemory.com
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MELTER - FEED THE BEAST WIKI

Melter Module type: Addon Modular cost: 10 Construction time: 40s Source Mod: Steve's Carts 2: This module removes the snow in a 15x15 area around the cart. Note: to melt ice and snow blocks, an Extreme Melter is required. Recipe ⠀ ⠀ ⠀ ...
From ftbwiki.org
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MC LOG · GITHUB

2020-10-12  · [21:36:17] [Client thread/INFO]: Starts to replace vanilla recipe ingredients with ore ingredients. [21:36:17] [Client thread/INFO]: Invalid recipe found with multiple oredict ingredients in the same ingredient... [21:36:17] [Client thread/INFO]: Replaced 1227 ore ingredients [21:36:18] [Client thread/INFO]: Searching …
From gist.github.com
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MELTER (EMBERS) - OFFICIAL FEED THE BEAST WIKI

The Melter is a multiblock structure (2x1x1) added by Embers. It uses Ember to melt metals into a molten form. Both solid and molten metals can be inserted manually (in the case of solid metals) by right-clicking on the top block or piped in and out. Ember must be supplied to the bottom block for the Melter to operate. Recipe
From ftb.fandom.com
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Sours: https://www.tfrecipes.com/minecraft-embers-rekindled-melter/

Embers Rekindled Mod 1.12.2 (Smattering of Magical Content)

Embers Rekindled Mod 1.12.2 is best described as a dwarven magic mod. It features a smattering of magical and technical content, from staples such as ore doubling and item transport to alchemy and magical ray guns. All centered around the core mechanic of Ember, a limited form of power that you must extract from the world’s core near bedrock.

Embers Rekindled Mod

Screenshots:

Embers Rekindled Mod Screenshots 1

Embers Rekindled Mod Screenshots 2

Embers Rekindled Mod Screenshots 3

Embers Rekindled Mod Screenshots 4

Embers Rekindled Mod Screenshots 5

Embers Rekindled Mod Screenshots 6

Embers Rekindled Mod Screenshots 7

Embers Rekindled Mod Screenshots 8

Embers Rekindled Mod Screenshots 9

Crafting Recipes:

Embers Rekindled Mod Crafting Recipes 1

Embers Rekindled Mod Crafting Recipes 2

Embers Rekindled Mod Crafting Recipes 3

Embers Rekindled Mod Crafting Recipes 4

Embers Rekindled Mod Crafting Recipes 5

Embers Rekindled Mod Crafting Recipes 6

Embers Rekindled Mod Crafting Recipes 7

Embers Rekindled Mod Crafting Recipes 8

Embers Rekindled Mod Crafting Recipes 9

Embers Rekindled Mod Crafting Recipes 10

Embers Rekindled Mod Crafting Recipes 11

Embers Rekindled Mod Crafting Recipes 12

Embers Rekindled Mod Crafting Recipes 13

Requires:

Minecraft Forge

Baubles Mod

Mystical Mechanics API

How to install:

  1. Make sure you have already installed Minecraft Forge, Baubles Mod and Mystical Mechanics API.
  2. Locate the minecraft application folder.
    • On windows open Run from the start menu, type %appdata% and click Run.
    • On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
  3. Place the mod you have just downloaded (.jar file) into the Mods folder.
  4. When you launch Minecraft and click the mods button you should now see the mod is installed.

Embers Rekindled Mod 1.12.2 Download Links:

For Minecraft 1.12.2, 1.12.1, 1.12

Download from Server 1 – Download from Server 2

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Tags:

Minecraft 1.12.2 Mods

Sours: https://www.9minecraft.net/embers-rekindled-mod/
  1. Mall crawler
  2. Venus push up bikini tops
  3. 300c hood
Modicon Embers.png
Current developersMystic Horizons
Past developersElucent
Version1.12.2: 0.230
1.11.2: 0.220
1.10.2: 0.104
Supported Minecraft versions1.10.2-1.12.2
Needed forAetherworks
Soot
URLLink
Current developersBordListian
Past developersElucent
Version1.6
Supported Minecraft versions1.12.2
Needed forEmbersified
URLLink

Embers is a mod created by Elucent, currently maintained by Mystic Horizons with Embers 2, however the original is maintained in a fork by BordListian as Embers Rekindled. It is a magic-themed tech mod centred around a resource known as Ember. It is described as having a Dwarven aesthetic.

Progression begins by finding and killing an Ancient Golem to obtain Archaic Bricks and an Ancient Motive Core to create an Ancient Codex, which serves as the mod's manual. Players must find and locate Ember, a limited resource required for most of the mod's devices and power, by scanning the world at bedrock level and setting up machines to extract it.

External links

"Embers"

"name" = ""Navbox Embers"" "state" = ""plain""

Sours: https://ftb.fandom.com/wiki/Embers
Embers: Natural Energy Part 1 - Minecraft 1.11.2!

Embers Rekindled, Ch 1

user uploaded image

~•>From a long time up to today’s date; I have taught various types of mod. Which are many for Magic, users seem to like those specifically. Botania Mod Showcase Series was the first; it was an enjoyment by many. Been a mod of combined magic and technology or “MagiTech” all-around content was about it. Arcane or ancient magic with a touch of logistics and technological advances with a depth story or lore behind. What’s blog new to be given to you Reader, is “Ember Rekindled” also another MagiTech feel of the mod! Prepare to use Heat and your creativity to make a renaissance to Arcane and philosophic magic.

:fire: ❍━━━━❑❒❖❑❒━━━━❍ :fire:

•Mod Status•

<•Team Members•>

•>Owner<•

~<“BordListian”>~

•>Former Author<•

~<“Werty1124”>~

~<“_ForgeUser17925190”>~

~<“SirShadowXY”>~

~<“elucent_”>~

~•>Game Versions<•~

~1.12~

~1.12.1~

~1.12.2~

~•>Release Date<•~

~August 14, 2018, ~

~•>Downloads<•~

~5,923,555~

~Nov 25, 2020 | 6:10 PM EST~

~•>Dependencies<•~

-This mod is independent of any type of library, core, or Port mod.

~•>Advised Addons<•~

-Bedrock B Gone

-Soot

-Mystical Mechanics API

~•>Links<•~

~Embers Rekindled~

~Soot~

~Mystical Mechanics API~

~Bedrock B Gone~

~•>Categories<•~

•Magic•

•Technology•

•Energy, Fluid and Item Transportation•

•Processing•

•CraftTweaker•

:fire: ❍━━━━❑❒❖❑❒━━━━❍ :fire:

•Antique Adversaries•

-Rarely in the world, strange constructs resembling humanoids have been known to be found. These enigmatic golems will emit rays of pure heat and possess unnatural strength, yet seem to require no fuel or sustenance. How such an automaton could come to be is beyond you, but perhaps the unknown materials and mechanisms within it may prove useful,

~>Ancient Golem<~

user uploaded image

•HP: 40

•Armor: 0

•Behavior: Hostile

•Spawning:

-Like any other hostile creature, dark spots through the world would make it spawn. But there’s an underground structure; “Small Ruin”, where one can spawn!

user uploaded image

•Drops:

-Eye of the Ancients

-Ancient Motive Core

-Archaic Brick

•Attacks:

-When an Ancient Golem spots a near player, like any other creature; it starts walking to them. From time to time will shoot an “Ember Burst” or Burst of Heat in simpler words, which when an entity is hit will be set on fire! Been too close to the Ancient Golem will hit you with its robotic arms.

•Strategy:

-Be close to walls where the Ember Burst or Burst of Heat would not be able to be inflicted on you. Use powerful swords and rotate around it, preventing an Ember Burst projectile. A shield will negate only damage dealt by the body of the Golem, not its burst! The use of Bows is essential to be extra careful! Don’t even think of using Punch or Knockback enchantments, they are Anti-Knockback.

:fire: ❍━━━━❑❒❖❑❒━━━━❍ :fire:

•Ancient Codex•

-This is the in-game documentation of Embers Rekindled! Even tho this item exists, all its info is hidden within the lore given. The only way to progress through Embers is by the use of this item!

Crafting recipe:

user uploaded image

Crafting components:

-2 Archaic Brick and Ancient Motive Core

•TIP•

-To open the Ancient Codex, you must use it on the main hand and Right-Click. A GUI will open;

user uploaded image

A: Search Bar and Tittle Rune: Click and type here what you want to know. One or multiple of the runes if is unlocked will start glowing with an Orange-Red type of color. This indicates that inside this chapter might be what you looking for.

B: Helper: Hovering with your cursor will show a little tip about how to navigate around the Codex.

C: Runes: Hovering your cursor, around each rune would tell you the name in the Tittle Rune side; and also if is locked, what it’s needed to unlock it! To open up a rune’s chapter just use right or left click whatever one you please with.

-Here’s an example of an opened Rune’s Chapter;

user uploaded image

-To make a Check Mark or make a mini-chapter to be “done” use the left click to do so. With a right-click, you open the page of the mini-chapter.

A: Search and Tittle Mini-Chapter.

-Mini-chapters with a glowing Red-Orange color behind, it means is a key to progress!

:fire: ❍━━━━❑❒❖❑❒━━━━❍ :fire:

•Ores•

-Minerals could be spotted all around the new chunks explored, or just the new world if you start in another one. Hey Reader! Do you like the Copper ingot textures upcoming for 1.17? Or do you prefer from the mods the modded community has done? Sorry for asking, but I’ll love to know in the comment section.

user uploaded image

•List goes by the left to the right side!

•>Copper<•

-Founded from layers 0-64, easily harvest with a Stone Pickaxe and higher. Copper is one of the most used metals inside Embers, be sure to collect many! This Metal has many applications as a conductor.

•>Lead<•

-Founded from layers 0-28, easily harvest with an Iron Pickaxe and higher. Lead is a full and malleable metal.

•>Silver<•

-Founded on layers 0-28, most are harvest with an Iron Pickaxe or better. This Metal is a good channeler for the many arcane circuits or machinery.

•>Quartz<•

-There’s also Quartz ore on the overworld, founded between 0-18 layer. Is the type of ore doesn’t affect with Fortune enchantment? Meaning always going to drop a single item. Quartz has proven to be a good source of raw crystalline matter. Only harvest with Iron Pickaxe or Higher.

•>Sulfur<•

-A corrosive gas created by its ore, only founded underground. At any layer of the world, it only needs to be under a large layer of stone. Sulfur, later on, can be used to repair and create a powerful tool! Sulfur ore can be harvest with any kind of Pickaxe

•>Nickel<•

-Founded in layers 0-24, needing Stone Pickaxe or higher.

•>Tin<•

-Founded at layers 0-48, needing Stone Pickaxe or higher.

•>Aluminium<•

-Inside of the world was only capable to be founded between layers 0-58, needing Stone Pickaxe or higher.

~>•Tools•<~

user uploaded image

=>~Statistics~<=

Swords:

•Copper:

-Durability: 181

-Attack Damage: 5.5

-Attack Speed: 1.6

•Silver:

-Durability: 202

-Attack Damage: 6

-Attack Speed: 1.6

•Lead:

-Durability: 168

-Attack Damage: 6

-Attack Speed: 1.6

•Aluminium:

-Durability: 220

-Attack Damage: 5.5

-Attack Speed: 1.6

•Nickel:

-Durability: 331

-Attack Damage: 6

-Attack Speed: 1.6

•Tin:

-Durability: 145

-Attack Damage: 5

-Attack Speed: 1.6

Pickaxes:

•Copper:

-Durability: 181

-Attack Damage: 3.5

-Attack Speed: 1.2

-Mining Level: Similar to Iron Pickaxe

•Silver:

-Durability: 202

-Attack Damage: 4

-Attack Speed: 1.2

-Mining Level: Similar to Iron Pickaxe

•Lead:

-Durability: 168

-Attack Damage: 4

-Attack Speed: 1.2

-Mining Level: Similar to Iron Pickaxe

•Aluminium:

-Durability: 220

-Attack Damage: 3.5

-Attack Speed: 1.2

-Mining Level: Similar to Iron Pickaxe

•Nickel:

-Durability: 331

-Attack Damage: 4

-Attack Speed: 1.2

-Mining Level: Similar to Iron Pickaxe

•Tin:

-Durability: 145

-Attack Damage: 3

-Attack Speed: 1.2

-Mining Level: Similar to Iron Pickaxe

Axes:

•Copper:

-Durability: 181

-Attack Damage: 8.5

-Attack Speed: 0.9

•Silver:

-Durability: 202

-Attack Damage: 9

-Attack Speed: 1

•Lead:

-Durability: 168

-Attack Damage: 9

-Attack Speed: 0.9

•Aluminium:

-Durability: 220

-Attack Damage: 8.5

-Attack Speed: 0.9

•Nickel:

-Durability: 331

-Attack Damage: 9

-Attack Speed: 0.9

•Tin:

-Durability: 145

-Attack Damage: 8

-Attack Speed:

Shovels:

•Copper:

-Durability: 181

-Attack Damage: 4

-Attack Speed: 1

•Silver:

-Durability: 202

-Attack Damage: 4.5

-Attack Speed: 1

•Lead:

-Durability: 168

-Attack Damage: 4.5

-Attack Speed: 1

•Aluminium:

-Durability: 220

-Attack Damage: 4

-Attack Speed: 1

•Nickel:

-Durability: 331

-Attack Damage: 4.5

-Attack Speed: 1

•Tin:

-Durability: 145

-Attack Damage: 3.5

-Attack Speed: 1

Hoes:

•Copper:

-Durability: 181

-Attack Damage: 1

-Attack Speed: 2.5

•Silver:

-Durability: 202

-Attack Damage: 1

-Attack Speed: 3

•Lead:

-Durability: 168

-Attack Damage: 1

-Attack Speed: 3

•Aluminium:

-Durability: 220

-Attack Damage: 1

-Attack Speed: 2.5

•Nickel:

-Durability: 331

-Attack Damage: 1

-Attack Speed: 3

•Tin:

-Durability: 145

-Attack Damage: 1

-Attack Speed: 2

:fire: ❍━━━━❑❒❖❑❒━━━━❍ :fire:

•Tinker’s Hammer•

-This item is your best friend! Inside of Embers Mod; you are gonna use this item most of the time. Is also needed for In-world craftings, crafting components, and the link of receptors to emitters.

Crafting recipe:

user uploaded image

Crafting components:

-4 Iron ingots, Lead ingot and 2 Sticks

~>•Uses•<~

-Today is only the first blog of Embers, so only crafting components to future craftings are going to be shown!

•Plates•

Crafting recipes:

user uploaded image

Crafting components:

-Hammer and 2 Any same ingots

•Full List of Plates:

-Copper

-Lead

-Silver

-“Dawnstone” (Further explain in another blog)

-Iron

-Gold

-“Caminite” (Explained on a bit)

-Aluminium

-“Bronze” (Further explain in another blog)

-“Electrum” (Further explain in another blog)

-Nickel

-Tin

•TIP•

-The Tinker’s Hammer doesn’t have durability! Not even when used on a crafting table.

:fire: ❍━━━━❑❒❖❑❒━━━━❍ :fire:

•Caminite Blend•

-Caminite is a very sturdy ceramic, when baked could be used as a construction blog and even crafting component to many pieces of machinery or devices.

Crafting recipe:

user uploaded image
Crafting, Smelting Recipes and Textures

Crafting components:

-Sand and 4 Clay balls

~•>Uses<•~

user uploaded image

-In the image above, could be seen an example of construction blocks made out of pure Caminite Blend and or Caminite Bricks

•TIP•

-Each crafting recipe of Caminite Blend, creates 8 of it!

:fire: ❍━━━━❑❒❖❑❒━━━━❍ :fire:

•Atmospheric Gauge•

-Ember is energy made out of heat. The amount found can only be described using an “Atmospheric Gauge”; Ember is divided amounted by world-generation and chunks! More of it explain in the TIP section.

Crafting recipe:

user uploaded image

Crafting components:

-4 Copper ingots, 2 Iron ingots, and Redstone Dust.

•TIP•

-When the Atmospheric Gauge is at any hand, the player UI (User Interface) would change just a bit. The gauge will appear on top of the player’s + / view. Could be also called an Ember Meter, ‘cause that’s what it does.

user uploaded image

-The meter closer is to the left side, which means there’s less ember in the chunk you are in. And the more is to the right the more there is! Making a base or a mine on locations with high Ember could be beneficial.

:fire: ❍━━━━❑❒❖❑❒━━━━❍ :fire:

•Utilities•

-Here are some utilities for today’s blog!

Crafting recipes:

user uploaded image

Crafting components:

1• Left Side/Ember Dial:

-Redstone, Paper, and Copper Plate

1• Right Side/ Fluid Dial:

-Redstone, Paper, and Lead Plate

2• Caminite Lever:

-Caminite Plate and Stick

3• Fluid Vessel:

-4 Caminite Bricks, 2 Iron plates, and an iron ingot.

4• Tinker’s Lens:

-3 Lead nuggets, 2 Iron ingots, Lead plate, and Any color pane glass.

•>Descriptions<•

~Dials~

-Capable to be placed adjacent to all blocks, but their real use is the following. When Ember Dials, when placed on machines, will show how much Ember they contain when a player is looking at the block (dial). Meanwhile, Fluid Dials will work the same as Ember Dials, but only shows the number of fluids inside a tank or buffers.

~Caminite Lever~

-This type of lever is just like a Vanilla one! The only difference is how it looks like; cosmetic lever if you prefer to call it.

~Fluid Vessel~

-This block can handle up to 16 buckets of any fluid! The Fluid Vessel can also extract the fluids inside another Vessel, just use right-click on them with another on hand.

~Tinker’s Lens~

-Using this item, any of your hands will tell you what you looking for is for. Here’s an example:

user uploaded image

-What I was looking at is called “Ember Bore” (I’ll explain in a bit), the exact point where my + or view is the center; where the “ember” and fuel/combustion items or blocks go in and outs. As you can see that’s exactly explained there.

:fire: ❍━━━━❑❒❖❑❒━━━━❍ :fire:

•Piping•

-Do you need a faster item or fluid transportation around the base? No problem, Embers Rekindled adds two Pipes; one for fluids and another one for items. But first, you need an Extractor, which is going extract the items/fluids from an inventory and then make it transport onto a pipe of the same meaning (Fluid extractor only connects to fluid pipes and another inventory, so Item extractors only attach to other Item pipes and then to another inventory)

•>Extractor:

Crafting recipe:

user uploaded image

Crafting components:

•Left Side/ Fluid Extractor:

-2 Fluid Pipes, 2 Redstone and Caminite Plate

•Right Side/ Item Extractor:

-2 Item Pipes, 2 Redstone and Caminite Plate

•>Pipes:

Crafting recipe:

user uploaded image

Crafting components:

•Left Side/Item Pipe:

-2 Lead Ingots and Lead Plate

•Right Side/Fluid Pipe:

-2 Iron ingots and Iron Plate

•TIP•

-An Extractor would only start to extract items of fluid from an inventory when is powered by a Redstone signal.

-Levers, Redstone Torches and Buttons are capable to be placed on all sides if they are capable of by themselves (buttons and levers can be placed on a block by all its sides).

-If both ends have Item or Fluid extractors, one side must be turned off! Here are examples:

user uploaded image

+Particles on the pipes are the once’s integrated on Embers Mod!

:fire: ❍━━━━❑❒❖❑❒━━━━❍ :fire:

•Mechanical Core•

-This block is multi-functional, used on many crafting recipes, in-world interactions, and extra interactive face of any device or machinery.

Crafting recipe:

user uploaded image

Crafting components:

-4 Iron ingots, Lead Plate, and Compass

•TIP•

-Many times a device or machine can have a single block face to extract and insert, using/placing the Mechanical Core on that Face will make it so any face of this block (Mechanical Core) can also be used as part of the machine.

:fire: ❍━━━━❑❒❖❑❒━━━━❍ :fire:

•Ember Bore•

-Ember, as previously mentioned is what moves this whole mod. There are few ways to collect this resource, remember that in today’s first blog only basics are going to be implanted. First of all reader, you must craft what is known as “Ember Bore”.

Crafting recipe:

user uploaded image

Crafting components:

-4 Caminite Bricks Stairs, Mechanical Core, Copper Ingot, and 3 Iron Ingots.

•>How it looks like:

-At first, glance, looks like a normal block inside your inventory. But once placed makes its structural machine. None of Embers Rekindled machines nor devices have GUI’s, everything is in-world interactions!

user uploaded image

•>Harvesting Ember<•

-First of all, explore with an Atmospheric Gauge your area, or far away; it’s your choice. Where you find the most Ember by the Meter, press F3 to have a preview of your perimeter.

-Once determined your perimeter you have your choice! Easy access to the deep Bedrock layer, by mining the whole chunk or just doing straight down mining. The Advice Mods are pretty helpful, using “Bedrock B Gone” by default your Minecraft world (it is new) is going to only have a single layer of bedrock, which is going to make your life easier for the next details.

-The player must place the Ember Bore on Bedrock, the blades must touch the last layer of bedrock to use full efficiency.

user uploaded image

-Place a Mechanical Core on top of the center of the Ember Bore. This makes so the multi-block machine has more than one output and input. Then place on one side an Item Extractor (Remember to place a lever on it!) and some Item pipes to be connected on a chest. Then place a separate chest and place an adjacent Item Extractor, all other item pipe goes to another free side of the Mechanical Core. Something around lines of this could be:

user uploaded image

-For the Ember Bore to work, it needs fuel. Combustion items like; coal, Blaze rods, Block of Coal, etc but never fluids! As in output from time to time things, things will be harness from the Ember under Bedrock.

user uploaded image

-Ember Shards and Crystals are used on the upcoming blog, meanwhile, Ember Grits is also used as fuel for the Ember Bore and Furnace! Is capable to burn up to 8 items/blocks.

:fire: ❍━━━━❑❒❖❑❒━━━━❍ :fire:

~>•Have anyone here felt, of needing 30 maximum images on blogs? In the “Harvesting Ember” I was needing to place two images. But well, it was fun making this blog. How’s everyone doing? Was Thanksgiving a good holiday? Hopefully for most was. Don’t forget to leave a Like :heart: , Share 🖇 , Comment :speech_balloon: for any type of question or suggestion. I’ll love some honest feedback and/or criticism about, how may I improved. That’s it for today’s bye-bye!•<~

<~Hashtags~>

#CuratorReview

#LeaderReview

#ModdedMCExpert

#Gabu

#MCA

#WeAreAFamilyHereOnMCA

#Feature

#FeatureThis

Sours: https://aminoapps.com/c/minecraft/page/blog/embers-rekindled-ch-1/QwuX_ue06QZWpwd4zBxGg5zMY1ww71

Minecraft guide embers

Quick Start

Welcome to Ember! Follow this guide to build a simple web app using HTML, JavaScript, the command line, and some of Ember's best features. Each step has code you can copy and paste directly or modify to make it your own. Along the way, you will be introduced to the Ember community so that you know who to ask for help and how to continue your learning journey.

We'll cover these steps:

  1. Installing Ember.
  2. Creating a new application.
  3. Defining a route.
  4. Writing a UI component.
  5. Building your app to be deployed to production.
  6. Deploying your app to Netlify.

Install Ember

You can install Ember with a single command using npm, the Node.js package manager. Type this into your terminal:

Don't have npm? Learn how to install Node.js and npm here. For a full list of dependencies necessary for an Ember CLI project, visit the Ember CLI Guides - Installing.

Create a New Application

Once you've installed Ember CLI via npm, you will have access to a new command in your terminal. You can use the command to create a new application.

This one command will create a new directory called and set up a new Ember application inside of it. The option sets the app's primary language to English to help improve accessibility. Out of the box, your application will include:

  • A development server.
  • Template compilation.
  • JavaScript and CSS minification.
  • Modern features via Babel.

By providing everything you need to build production-ready web applications in an integrated package, Ember makes starting new projects a breeze.

Let's make sure everything is working properly. into the application directory and start the development server by typing:

After a few seconds, you should see output that looks like this:

(To stop the server at any time, type Ctrl-C in your terminal.)

Open in your browser of choice. You should see an Ember welcome page and not much else.

Zoey says...

If you are having trouble getting this running, other Ember developers would be happy to help! Visit The Ember Community Page to join chat groups or forums.

Congratulations! You just created and booted your first Ember app.

Write some HTML in a template

We will start by editing the template. This template is always on screen while the user has your application loaded. In your editor, open and change it to the following:

Ember detects the changed file and automatically reloads the page for you in the background. You should see that the welcome page has been replaced by "PeopleTracker". You also added an to this page, which means that any route will be rendered in that place.

Define a Route

Let's build an application that shows a list of scientists. To do that, the first step is to create a route. For now, you can think of routes as being the different pages that make up your application.

Ember comes with generators that automate the boilerplate code for common tasks. To generate a route, type this in a new terminal window in your directory:

You'll see output like this:

That is Ember telling you that it has created:

  1. A template to be displayed when the user visits .
  2. A object that fetches the model used by that template.
  3. An entry in the application's router (located in ).
  4. A unit test for this route.

Open the newly-created template in and add the following HTML:

In your browser, open . You should see the we put in the template right below the from our template.

Since the scientist route is nested under the application route, Ember will render its content inside the application route template's directive.

Now that we've got the template rendering, let's give it some data to render. We do that by specifying a model for that route, and we can specify a model by editing .

We'll take the code created for us by the generator and add a method to the :

This code example uses a feature of JavaScript called classes. Learn more with this overview of the latest JavaScript features.

In a route's method, you return whatever data you want to make available to the template. If you need to fetch data asynchronously, the method supports any library that uses JavaScript Promises.

Now let's tell Ember how to turn that array of strings into HTML. Open the template and add the following code to loop through the array and print it:

Here, we use the helper to loop over each item in the array we provided from the hook. Ember will render the block contained inside the helper once for each item (each scientist in our case) in the array. The item (the scientist) that is being rendered currently will be made available in the variable, as denoted by in the helper.

The end result is that there will be one element corresponding to each scientist in the array inside the unordered list.

Create a UI Component

As your application grows, you will notice you are sharing UI elements between multiple pages, or using them multiple times on the same page. Ember makes it easy to refactor your templates into reusable components.

Let's create a component that we can use in multiple places to show a list of people.

As usual, there's a generator that makes this easy for us. Make a new component by typing:

Copy and paste the template into the component's template and edit it to look as follows:

Note that we've changed the title from a hard-coded string ("List of Scientists") to . The indicates that is an argument that will be passed into the component, which makes it easier to reuse the same component in other parts of the app we are building.

We've also renamed to the more-generic , decreasing the coupling of our component to where it's used.

Our component is called , based on its name on the file system. Please note that the letters P and L are capitalized.

Zoey says...

A component's name is derived from its file name. We capitalize the first letter and every letter after , then remove the hyphens. This is known as pascal case.

Save this template and switch back to the template.

We're going to tell our component:

  1. What title to use, via the argument.
  2. What array of people to use, via the argument. We'll provide this route's as the list of people.

We'll need to make some changes to the code we wrote before.

In the rest of the code examples in this tutorial, whenever we add or remove code, we will show a "diff." The lines you need to remove have a minus sign in front of them, and the lines you should add have a plus sign. If you are using a screen reader while you go through the Guides, we recommend using Firefox and NVDA or Safari and VoiceOver for the best experience.

Let's replace all our old code with our new componentized version:

Go back to your browser and you should see that the UI looks identical. The only difference is that now we've componentized our list into a version that's more reusable and more maintainable.

You can see this in action if you create a new route that shows a different list of people. As an additional exercise (that we won't cover), you can try to create a route that shows a list of famous programmers. If you re-use the component, you can do it with almost no code at all.

Responding to user interactions

So far, our application is listing data, but there is no way for the user to interact with the information. In web applications we often want to respond to user actions like clicks or hovers. Ember makes this easy to do.

First, we can modify the component to include a button:

Now that we have a button, we need to wire it up to do something when a user clicks on it. For simplicity, let's say we want to show an dialog with the person's name when the button is clicked.

So far, our component is purely presentational – it takes some inputs as arguments and renders them using a template. To introduce behavior to our component – handling the button click in this case, we will need to attach some code to the component.

In addition to the template, a component can also have a JavaScript file for this exact purpose. Go ahead and create a file with the same name and in the same directory as our template (), and paste in the following content:

Note: If you want this file created for you, you may pass the flag when running the component generator.

Here, we created a basic component class and added a method that accepts a person as an argument and brings up an alert dialog with their name. The decorator indicates we want to use this method as an action in our template, in response to user interaction.

Now that we have implemented the desired behavior, we can go back to the component's template and wire everything up:

Here, we used the modifier to attach the action to the button in the template.

There is a problem with this though – if you tried this in the browser, you will quickly discover that clicking on the buttons will bring up an alert dialog that said "The person's name is !" – eek!

The cause of this bug is that we wrote our action to take an argument – the person's name – and we forgot to pass it. The fix is easy enough:

Instead of passing the action to the modifier directly, we used the helper to pass the as an argument which our action expects.

Feel free to try this in the browser. Finally, everything should behave exactly as we hoped!

Building For Production

Now that we've written our application and verified that it works in development, it's time to get it ready to deploy to our users.

To do so, run the following command:

The command packages up all of the assets that make up your application—JavaScript, templates, CSS, web fonts, images, and more.

In this case, we told Ember to build for the production environment via the flag. This creates an optimized bundle that's ready to upload to your web host. Once the build finishes, you'll find all of the concatenated and minified assets in your application's directory.

The Ember community values collaboration and building common tools that everyone relies on. If you're interested in deploying your app to production in a fast and reliable way, check out the Ember CLI Deploy addon.

If you deploy your application to an Apache web server, first create a new virtual host for the application. To make sure all routes are handled by , add the following directive to the application's virtual host configuration:

Deploying your app to Netlify

Netlify is a one of many ways to deploy your app to the web so you can share it with others!

About Netlify

Why Netlify?

It does not require a high level of knowledge for you to deploy your website to production. Netlify offers a free account option and no credit card is required. These Guides themselves are hosted on Netlify, while other parts of are hosted using Heroku, Fastly, GitHub pages, and AWS. Overall, Ember developers have many options for how they deploy their apps! Netlify is just one of the many options you have.

Following these steps will help you get your site up and running in minutes:

First you need to sign up for a Netlify account if you do not already have one:

deploying to Netlify

The next step is to let the web app server know how to handle URLs. There are 2 ways to do so.

One, you can create a file in your folder called . Add to the first line and save the file. This will let the server know to redirect all pages to file. Once redirected, Ember.js app itself will generate the matching html for URLs such as .

Two, you can use an addon created by the community, such as ember-cli-netlify, to handle URLs.

Now you are ready to deploy your app to production on Netlify platform. There are two ways to do this:

  1. Deploying to Netlify using drag and drop
  2. Deploying to Netlify using Git (specifically GitHub)

Deploying to Netlify using drag and drop

You may need to re-create your directory to include changes made to file by running this command

Once you are logged-in to your Netlify account and in the "Sites" section, you should see the Netlify drag and drop area

Netlify Drag and Drop Area

Next, locate your folder on your local machine and drag and drop it into this area

When your files have been successfully uploaded, you should see the status of your deployment in the "Getting started" section

Getting Started using Drag and Drop on Netlify

Once you see "Your site is deployed" as shown above, your website is now live and you can click on the link provided above the "Getting started" section to view your site

View your site on Netlify

Congratulations! Your site is now live and in production!

Deploying to Netlify using Git (specifically GitHub)

Make sure you are logged-in to your Netlify account and in the "Sites" section

Click the button that says "New site from Git".

Netlify Continuous Deployment Git

Click the "GitHub" button under "Continuous Deployment" to connect to your GitHub account. Please note you will be taken to a series of GitHub login screens and asked to select your GitHub preferences related to Netlify

Netlify choose your GitHub repository to deploy

Once you have successfully connected your GitHub account with Netlify, you should see a list of repositories to choose from. Select or search for your GitHub repository that you wish to deploy

Netlify Ember Default Deploy Settings

If you have successfully selected your repo and it is an Ember application, Netlify will automatically generate the deploy settings as shown below. These instructions assume you do not want to change any of the default settings generated by Netlify. So if everything looks good to you, go ahead and click the "Deploy site" button

Netlify GitHub Deploy Overview

Once you click the "Deploy site" button, you will be taken to your website "Overview" and you should see the status of your deployment

Netlify GitHub Deploy Confirmation

Once you see "Your site is deployed" as shown above, your website is now live and you can click on the link provided above the "Getting started" section to view your site

View your site on Netlify

Congratulations! Your site is now live and in production!

Next steps

Now that your app is deployed, what should you do next?

Advance to the next level

There is an official, free tutorial here in the Guides that delves deeper into some of the features you used today. Give it a try!

Explore the ecosystem

Now that you have the basics down, are you feeling creative and adventurous? The Ember community has created hundreds of addons that you can use for free in your app. Addons let you quickly add features like calendars, navbars, payments, authentication, themes, and more. Visit Ember Observer to browse the possibilities!

Style it up

That app we made is a bit plain. Do you know any CSS? Put your styles in , which is automatically included in your app build.

One thing that makes Ember special is that every app you create has a lot in common with apps that other people have made. This means that chances are good that you can connect with other developers who share both your interests and technical challenges. Visit the Ember Community page to learn about the ways you can get connected. Find a nearby meetup, ask questions, follow a newsletter, and more! We hope to see you around!

Sours: https://guides.emberjs.com/release/getting-started/quick-start/
R.A.D Minecraft Modpack Ep. 25 Embers Takeover

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