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How to level grind in Final Fantasy XIV

With three expansions now under its belt, Final Fantasy XIV level cap has moved from 50 all the way to 80 — unless you only have the FFXIV free trial. That’s a lot of levels to fight, chop, and craft your way through, but we have some essential tips for the hardcore and casual player who’s in a rush to maximize their gains and reach the cap fast.

Over the years, Final Fantasy XIV has introduced a dizzying number of ways to gain EXP. It’s not as clear-cut as the classic MMO days of grinding the same mob cluster for days on end. The most time-efficient method is to rely on daily and weekly bonuses, those with ample time on their hands, plenty of snacks, and maybe a spare screen for some Netflix binging can master all the avenues to grind their way to the top. Here’s how to quickly reach the max level in Final Fantasy XIV.

Leveling Your First Battle Class

FFXIV battle class grind

Final Fantasy XIV is built around battle content at the minute. You can absolutely live your life as a crafter or gatherer once you hit the level cap, but you’ll need to do so on a single battle class before you can turn your life around like that. You’ll need to plod through the game’s main storyline before you’re truly free to do your own thing.

There are plenty of ways to level up in Final Fantasy XIV, but new players should focus on the main scenario quests, something we touch on a bit in our FFXIV beginner’s guide. This way you’ll level up and experience the game and its locations as the developers intended. It won’t be a fast journey, but you’ll have to complete the main quests to do the top-tier stuff anyway, so you might as well just go with the flow.

Experience point boosting items are available — like the “Brand-New Ring” awarded through the Hall of the Novice questline at level 15, a headpiece through Recruit-A-Friend, or several signature outfits bought with real money through the online FFXIV item shop.

Leveling Another Battle Class

Final Fantasy XIV is different from most other MMOs. A single character is free to master every class, meaning side-quests will eventually run dry. To aid that, any battle class under your highest level class will always gain experience points at 100% the usual rate, dropping to 50% at level 70 and above. It’s an invisible buff we call the Armory Bonus, and it magically cuts the grind of leveling subsequent classes by a good margin.

That being said, side-quests aren’t the best way to grind levels on subsequent classes. They can send you on a goose chase for not a lot of exp. So what do you do? Well, there are a bunch of ways to level subsequent classes, and while some are faster than others, they’re generally far more repetitive, risking player burnout that much faster.

The ideal leveling process incorporates daily bonuses that make playing in bursts generally more favorable than rushing through the experience. But if you absolutely must grind your way to the finish line, choosing between FATEs and Deep Dungeon runs tend to be the go-to route.

Instanced dungeons

FFXIV dungeon grind

Before Shadowbringers released, running a dungeon at the unlock level offered the best EXP gains thanks to the Chain Bonus.

You won’t get that addictive time-limited EXP buff these days, but dungeon EXP was boosted to make runs less chain-focused/intensive gauntlets. What that means is dungeons are still a good way to grind EXP, but with new ones being around three levels between each other, the repetitive runs can get old fast.

You’ll get a bonus for your first run of each dungeon on a single character (not class), so if you’re new to the game, you’ll have plenty of bonuses to get from the dozen or so dungeons you’ll unlock at each previous expansion’s level cap.

AI Squadron Dungeons

If you’re not in the mood to run with real players, running select dungeons with AI squadron members can fill in.

You’ll have to contend with some wonky AI from time to time, but the raw killing power of these NPCs paired with massively increased exp rates can make short work of the 18-50 portion of the Final Fantasy XIV level grind these days. Reach the Second Lieutenant rank with your Grand Company to access them.

The FATE Grind

Once the bastion of level grinding, FATE farming isn’t quite the behemoth it used to be. Still, it’s a decent way to push through levels when you’re between optimal dungeon runs and/or waiting for a queue to pop. FATEs are found all over the game world, can usually be easily soloed with appropriate gear, and award a decent chunk of your exp bar for the few minutes they can take to complete.

In Heavensward zones and above, these can sometimes offer up 2x their normal experience points. Just look on the map for those 2x bonuses. Better yet, if you see the mention of the “stench of death” attracting a Forlorn Maiden to the field during a FATE, be sure to kill it to get a buff that will award 2x EXP on your next FATE clear, too. The boosts can really add up over time.

Deep Dungeons

Originally conceived as a fun pastime for players to test their wits as they climb the leaderboards, Palace of the Dead, and its Stormblood equivalent Heaven-on-High, is now little more than a glorified level grind goldmine. These randomly generated dungeon crawls grant a good amount of exp after every tenth floor. But be warned; die before you get there and you’ll be cast back down to the first floor in the set.

The Bozjan Southern Front

Unlike the last relic-specific zone we had in Stormblood — Eureka — the Bozjan Southern Front won’t have us gaining experience independent of our main level. It doesn’t release until October 13, but we already know that any class level 72 and above are welcome, with the typical relic grind it’s expected to deliver doubling up as an easier way to get secondary classes caught up with our max level roles.

Hardcore grind method – If you’re up for playing 12 hours a day, FATEs are, as they always have been, the way to go. Regular and Deep Dungeon runs are good, too, but they’re harder to double up with a source of entertainment — like a Let’s Play series on your phone. You can carry this on all the way to 80 or jump into the Bozjan Southern Front at 72 to add a bit of variety to the final dash.

Casual grind method – If you only have a few hours to spare each day, the game’s daily/weekly bonuses can get you a lot of EXP fast. Rely on Squadron dungeon runs and the Hunting Log to reach level 50 while avoiding matchmaking queues. Switch that up with FATEs if you run out of Grand Company currencies.

Get the Guildhest and Dungeon first-time bonuses when they’re relevant to your level, clear your weekly challenge logs, and focus on burning through any extra rested exp you’ve accumulated while at work, etc. At 50 and above, the hardcore method comes into effect again, but take it easy once the weekly bonuses have been spent, as you’ll notice things slow considerably after this point.

EXP buffs

Final Fantasy XIV has slowly introduced more and more ways to boost experience point gains. By stacking as many of these equipment pieces and consumables with the Armory Bonus, you can boost your experience point gains from battle up to as much as 250%.

  • Armory Bonus (100% below level 60, 50% thereafter)
  • Rested (50%)
  • Free Company Action or Squadron Battle Manual (Up to 15%)
  • Wearable items (varies)
  • Food (3%)

How to grind crafting classes

FFXIV crafting and gathering

A subset of classes in Final Fantasy XIV, Disciples of the Hand are a collection of crafting-based classes like Blacksmithing, Culinarian, and Goldsmithing. There are a total of eight crafting classes right now, and we don’t anticipate another arriving anytime soon. Leveling these classes can be a difficult and time-consuming process, but each one can help the other making each new class a little easier than the last. Just like combat classes, there are a few different ways to go about leveling.

Craft one of everything

While not absolutely necessary, new crafters can enjoy a burst of experience points simply by crafting an item for the first time. Notice that little checkmark next to that item you just whipped up for the first time? You can do that for any item on your recipe list, and doing so grants a one-time experience point bonus.

You’ll want all the practice you can get if you’re new to crafting, so ticking off each item isn’t a bad way to chip away at your experience bar. The more you raise the item’s quality, the more exp you’ll get when you finish the craft.

Custom Deliveries

Available at around level 50, these weekly turn-ins are quick and easy to pull off. Simply check the week’s delivery list, buy the necessary items from the appropriate vendor, and craft six of the requested items as best you can. You’ll earn plenty of experience points when delivering these items, and you’ll even get “scrips” used to purchase powerful crafting gear.

Grand Company turn-ins

Often overlooked these days, your chosen Grand Company will request a random level-appropriate craft from you each day at the turn-in counter. Just like levequests, handing in a high-quality item will net more experience points. It’s a quick and easy way to get some bonus experience each day.

Guildleves

FFXIV level grind levequests

Probably the best (and cheapest) way to level any crafting class at this point is to devote yourself to Levequests. These repeatable quests task players with delivering certain items to NPCs for a generous amount of experience points. They come in a few flavors, but “Charity” Guildleves, denoted with the image of two female crafters, tend to offer the greatest time/experience ratio as you can turn in 3 sets of items at a time.

The experience point rewards are generous and multiply for high-quality crafts. Better yet, most will reward you with the materials you used to craft the item in question, making it that much easier to repeat the Levequest over and over. If you’re rolling in Gil, you can even buy the required items and pass them off as your own.

Casual grind method – There isn’t much reason not to abuse Levequests all the way to the level cap. They’re fast, convenient, and award a metric ton of experience points compared to other methods.

Custom deliveries offer quick and easy bonus experience each week, and the scrips are an added bonus. Feel free to complete those if and when you’re able. Beast Tribe dailies like the Namazu and Moogles can offer a reliable boost each day.

Hardcore grind method – Craft, craft, craft. Preferably without using Quick Synthesis.

Buffs available

Like any class in Final Fantasy XIV right now, crafting classes can utilize a bunch of buffs to increase their gains. Stacking them will make for a much faster crafting experience and should be in effect at all times. They won’t do much when turning in Guildleves, but they’ll really help speed things along when doing actual crafts.

  • Rested (50%)
  • Company-Issue Engineering Manual (50%)
  • Free Company (guild) buff or Aetherial Wheel (Up to 20%)
  • Food (3%)

How to grind gathering classes

The final type of Final Fantasy XIV class is the humble Disciple of the Land. With just Fishing, Botany, and Mining available right now, these gathering classes are far less in number than their crafting counterparts – but they go hand-in-hand in numerous ways.

Leveling these classes will be fairly uneventful, but their predictability and relative simplicity make them great candidates for things to level while you watch a movie or listen to a podcast. Grinding still won’t be the fastest way, but it sure is less demanding of your attention. For those willing to pay a bit more attention, Leves will be the way forward yet again.

Grind by gathering

Similar to crafting classes, discovering a new item awards bonus experience points. If you see any “unknown” items on the gathering list when you open up a node, successfully gathering them for the first time will uncover their true identify and give a decent amount of bonus exp compared to each swing at the same item.

Chain bonuses for successful swings at the same item in a single node means farming the same Ash Log might not actually be a bad idea. Just uncover each new item in a new area and then go after the one with the best gathering chance. A simple swing and a miss will reset that beautiful chain bonus. Just stick a movie or audiobook on in the background and get to work.

Levequests

Gathering Levequests – or Guildleves –  usually ask you to gather a specific amount of items from a specific amount of nodes. Too many failed gathering attempts can lead to drastically reduced exp rewards.

It’s a good idea to burn Gathering Points (GP) on abilities during these missions to increase gathering percentages, so stock up on Cordials, bring some decent stat-boosting food, and hope the odds are in your favor. They’re not all too different from regular gathering, but they do require some simple math to ensure you hit their goals.

Collectables

FFXIV level grind gathering collectables

Locked behind the game’s first major expansion, Collectables feel like a combination of traditional grind gathering and Levequests.

Available through timed nodes, time management is key as you follow the clock around zones and rely on your class abilities to gather specific items. Get lucky with your appraisals and you’ll turn these items in for some very impressive experience points. Better yet, the scrips you earn for doing so can then be exchanged for some simple end-game gathering gear.

Ocean Fishing

Fishers have a unique way to reach the cap faster. Previously one of the more long-winded classes to grind, the Ocean Fishing mini-game has turned it into a breeze. We have a rather extensive guide up here, actually.

Whether you’re hardcore grinding or taking a more casual approach, hopping on the boat each hour Ocean Fishing starts up will net you the best gains. That’s a little fish pun for you there.

Grand Company Turn-Ins

Just like the crafting classes, your chosen Grand Company will request a new item each and every day. Deliver a high-quality item to them to get another chunk of exp added to your progress bar without much effort.

Custom Deliveries

Another repeated activity, custom deliveries are just as good for gathering classes as they are for crafters.

Identify the requested item on the list, locate it out in the field, and gather it at the highest collectability value that you’re able to. Turning in six of these gets you a big chunk of weekly experience points and some scrips to boot. You can use these on new equipment or books that will unlock gathering nodes, some of which are exceptionally rare and valuable.

Casual grind method – Until about level 15, you can hit several new nodes. Until level 60, roughly, you can rush Levequests. Collect some valuable gear, and then focus your attention on Collectibles and Custom Deliveries. You’ll find that you can get a significant bump up through Beast Tribe dailies like the Namazu. If you’re an angler, focus on tackling Ocean Fishing as much as you can.

Hardcore grind method – For this method, players should continue hitting the maximum level node they can chain comfortably. Be wary, though; that action could have a negative effect— players will face the consequences for the swings they miss mid-combo. Fishers, keep leveling up by hitting level-appropriate holes. Eventually, you can try spearfishing between Ocean Fishing runs. At that level, you’ll find the game is pretty similar to other gathering classes. 

Buffs Available

If you’re a gatherer, you can speed up the game and up the ante using experience-boosting tools, a lot like the crafting classes. Don’t waste the bonus items you win this way. These items have critical value for gatherers, unlike crafters, because you have to gather during Levequest grinds. To move quickly, we advise stacking as many things as possible and making sure you keep any Company-Issue Survival Manuals. Those disappear very quickly.

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Sours: https://www.digitaltrends.com/gaming/ffxiv-guide-how-to-level-grind/

Final Fantasy 14: Job Leveling Guide

Updated July 6, 2021, by Andrea Shearon: Final Fantasy 14's next expansion, Endwalker, is just around the corner on November 23 of this year and will increase the level cap from 80 to 90. Ahead of the big release, we've updated this guide again to outline the best practices for leveling your Final Fantasy 14 jobs in 2021 based on updates with version 5.5. New additions include making use of the experience gained while working on your relic weapon in Bozja, changes to your daily roulette priority, and the benefits of farming Fates in the areas added with Shadowbringers.

Leveling a new job or base class in Final Fantasy 14 can be a bit of a pain, but there is no wrong way to go about the process. However, there are certainly more efficient ways to get the job done if you're looking to level up on your own without the use of jump potions.

Before proceeding though, it's important to understand that power leveling does you no good if you're still trying to complete the main scenario quests. Following the path the game lays out for you, using the first class you have ever leveled, is the fastest, most efficient way to level 80. Those quests reward you with plenty of experience points, and players following main scenario quests shouldn't hit level gates very often. If you hit those gates, check the Experience Buff section of this guide first, then refer to the level range you're stuck in.

This guide should be thought of as a way to level your second job or class in Final Fantasy 14.

Related: Final Fantasy 14: How To Complete The City Of The Ancients Quest

Experience Buffs

If this is your first time leveling a secondary job, you may be unfamiliar with some of the bonuses you can grab before the leveling process. On their own, these buffs may not offer much, but plenty of them stack for additional experience.

Before you ever enter combat, make sure you have food buffs up for 3% additional experience in combat. Since leveling content is easy, the bonus stat increases don't matter and there's no point in spending extra gil, so grabbing Antelope Steak from an NPC vendor is a good choice. You can find these NPCs in player housing, or by visiting the Alehouse Wench in Gridania (x:17.9, y19.7) or Grege in The Gold Saucer (x5.0, y:6.5).

Next, activate a buff from your Free Company or request that your Free Company leader do so. The easiest to obtain experience buff is The Heat of Battle II, which grants you 24 hours of +10% experience. This can be traded for 7,000 company credits at the Free Company administration area in Gridania, Limsa Lominsa, or U'ldah. The Heat of Battle III also exists for a 15% increase, but grade three buffs are special items that your Free Company will have to craft and likely have limited access to.

Make sure to also take advantage of Rested EXP by logging out or going idle in Sanctuary locations. A Sanctuary is any place with an Aetheryte. Rested EXP is just stored experience, up to 1.5 level's worth, that is relinquished to you as a +50% bonus on all monsters killed until the Rested EXP is depleted.

If this is your second job to level, you should automatically receive an Armoury Bonus. Secondary jobs at levels 1-69 receive a +100% bonus, while levels 70+ only receive +50%. If your highest class level is 80, you will always have an Armoury Bonus when leveling. If your ultimate goal is to level several jobs, it makes the most sense to level one all the way to 80 first, then piggyback off of that achievement with your secondary roles.

You should also use items with experience bonuses, and don't worry about character stats as these items often scale to address levels. Items with leveling bonuses include:

  • Moogle Cap - +20% when level 10 and below - obtainable by pre-ordering A Realm Reborn (no longer available)
  • Helm of Light - +20% when level 10 and below - obtainable through the A Realm Reborn Collector's Edition
  • Friendship Circlet - +20% when level 25 and below - obtainable via Recruit a Friend campaign
  • Brand-new Ring - +30% when level 30 and below - obtainable by completing all Adventure Guild Trials for a single role at the Hall of Novice
  • Ala Mhigan Earrings - +30% when level 50 and below - obtainable by pre-ordering Stormblood (no longer available)
  • Aetheryte Earring - +30% when level 70 and below - obtainable by pre-ordering Shadowbringers (no longer available)

If there's no one you would miss on your current server, you can also transfer severs for a Preferred Server Bonus. These are lower population servers, added with experience boosting incentives to prevent too many new players from adding to the congestion of higher traffic servers. The bonus lasts for 90 days until level 70.

How to Spend Your Roulette Allowance

Leveling, Main Scenario, Alliance Raids, Trials, and Normal Raid Roulettes are all great sources of experience for the time (Main Scenario is painfully long, but often worth it at high levels). They unlock at different levels, but it's not always smart to immediately use them if you plan to grind for the entire day. Level 50/60/70 Dungeon Roulette is also a daily option, but the rewards there are usually not worth it unless you need the Tome rewards. PVP is also a great roulette option, but queue times for all classes can be long. Typically, plan to use these when your grind is getting hard, towards the end of your day.

Roulettes should also be saved for boosting experience on levels that are even numbers. For example, if I am leveling in the 70s, I don't use my roulettes on level 75. New dungeons unlock at odd numbers, so if you're grinding from 70-80, it's better to do the highest available odd level dungeon over and over until you hit level 76. Then, at level 76, you pop all of your roulettes to hit 77 and repeat the cycle day by day.

Levels 1-15 - Low-Level Fates

Perhaps there's nothing flashy you can do here, but popping a bunch of buffs and doing Fates in the beginner areas outside of Gridania, Limsa Lominsa, or U'ldah is the fastest way to level 15. This is easiest with a buddy, but you can do it alone.

Don't bother doing things like Palace of the Dead here, no matter what you're told. That's great for later levels, but early on it's a waste of time with how quickly you can progress in the open world. If the job you're on has a Hunting Log, you can also complete those tasks for a bonus - just don't go out of your way. There are also bonuses in the Challenge Log (obtained from I'tolwann in Limsa Lominsa Upper Decks (x:11.4, y:11.0) for completing Fates.

Levels 16-30 - Palace of the Dead

No need to find a buddy for this one, as queuing in for Palace of the Dead will find you three new friends to run the dungeon with. You'll first need to travel to New Gridania and begin the quest The House That Death Built by speaking to Nojiro Marujiro (x:12.0, y:13.1). To go in, you'll need to speak to the Wood Wailer Expeditionary Captain in South Shroud's Quarrymill (x:25.2, y:20.6).

There are 200 floors in Palace of the Dead, but you are not looking to do all 200 of those floors. Climbing that high for leveling is a waste of time, so keep it to floors 51-60. You'll just reset and queue for those floors every time.

Levels 31-60 - Palace of the Dead, Dungeons, and Leveling Roulette

Things really start to slow down once you hit level 50. If you're a DPS, Palace of the Dead will always be your fastest route until you hit level 61 and can do Heaven on High. The queues are far too slow for dungeons and roulettes to make meaningful bumps in your daily grind, but Palace of the Dead is usually instant.

However, if you're leveling a Tank or Healer, you should consider grinding dungeons beginning at level 50 and above. The queues are often instant, especially if you're playing a Tank. The EXP reward is better, but Palace of the Dead is still acceptable if you're sick of grinding the same dungeons again and again. Sticking to the formula here of grinding Heavensward dungeons on odd levels (51, 53, 55, etc) is still the best for these roles. Use your roulettes to supplement experience on even levels, saving them as long as you can before the daily reset.

Levels 61-70 - Heaven on High, Dungeons, and Leveling Roulette

Take the same approach you had to 31-60 and apply it here. Heaven on High replaces Palace of the Dead. You'll unlock Heaven on High in The Ruby Sea by speaking to Hamazake (x:6.2, y:11.7), who will give you the quest Knocking on Heaven's Door.

After you complete his task, you can enter Heaven on High by speaking with Kyusei in The Ruby Sea (x:21.4, y:9.2). You'll grind Heaven on High the same way you did Palace of the Dead until you hit 70. Remember, it may be faster to grind dungeons at odd numbers and supplement with roulettes until you run out if you're leveling a Tank or Healer.

Levels 71-80 - Dungeons and Roulettes

The real grind begins at 71, but now you're just left with dungeons and roulettes. Palace of the Dead and Heaven on High are a waste at these levels, even with DPS queues taking a long time. It's better to enter Shadowbringers areas and participate in Fates while you wait for queues to pop. The "How to Spend Your Roulette Allowance" outlines how you should level here the best. Hold onto roulettes as long as possible for even levels, grind the highest level dungeon you can in between.

Levels 71-80 - Fates and Relic Grinding

It's worth mentioning that Shadowbringers Fates do provide excellent rewards for those looking to craft or pick up collectibles like Triple Triad cards and minions. If you are well into Shadowbringers content, you should be able to begin collecting Bicolor Gemstones from Fates in the new zones if you want to pick up those goodies. It's not the absolute fastest way to level, but it's still a fine tactic and achieves two goals at once.

In each of Shadowbringer's seven zones, you'll find an NPC with a little pink and blue gem icon where you can trade-in your Bicolor Gemstones. These cap at 1,000, so make sure you're spending them and don't overcap. You'll need to complete 60 Fates in each zone to achieve Rank 3 (the max reward rank). You can check your progress in each zone by clicking the Travel menu option and selecting Shared Fate.

If you're looking to complete your 5.x relic weapon, then this arguably the fastest way to level secondary jobs. The good stuff happens in The Bozjan Southern Front, so you'll need to complete the quests The Bozja Incident by speaking to Cid in Rhalgr's Reach (x:11.8, y:11.8) and Fire in the Forge by speaking to Gerolt in Gangos (x:6.3, y:5.1). When it's time for you to finally enter the actual instance for Bozja, you'll talk to Sjeros in Gangos (x5.5, y:5.4) and he'll let you in.

You can take any job that's level 71 into Bozja, the level doesn't matter, because the zone automatically syncs you up to level 80. While this guide isn't looking to walk you through the entire relic weapon grind, the Bozjan Southern Front Fates you complete while earning Mettle for your relic weapon should quickly boost your experience bar. Fates can reward several million experience points and the Critical Engagements do the same thing. Even if you aren't keen on seeing the entire process all the way through and completing your weapon, it's still probably worth unlocking the first area and grinding Bozja fates over rerunning Shadowbringers dungeons.

Additional Tips

Always pay attention to queue times. If you're leveling at 3 am on a Healer on a North American server and it's taking a long time to get in a dungeon, it may be faster to do Palace of the Dead. Don't spend 15 minutes in a queue when you could already be wiping up mobs in Palace.

Also, keep up with your Job quests. They're often big boosts in experience and you'll grab things you need from these tasks. You can also take on side quests while waiting for long queue pops if you're over level 70.

Daily allotments from Beast Tribes are also helpful, but they don't scale with level. That means, if you're doing Heavensward level 50 Beast Tribes at level 79, you won't see a meaningful bump. Make sure you're working on Beast Tribe quests at the appropriate level range for the expansion they were included in. The Pixies in Shadowbringers are a great way to get big boosts when you're struggling to make it to level 80. Also, you can pick up cute mounts and minions from these tasks.

Next: Final Fantasy 14: How To Get The Cerberus Mount

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Andrea Shearon is a news editor at TheGamer who loves RPGs, mobile games, and anything horror related. Find her on Twitter via @Maajora.

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FFXIV leveling guide: how to gain experience fast

This FFXIV leveling guide will help you gain XP and level up fast as you play. One of the great things about Final Fantasy XIV leveling is the possibility to level any class and job on the same character. The only downside is the huge amount of time it takes. No matter if it’s your first or your tenth class, these tips about FFXIV leveling methods are going to save you a lot of time.

In short, Final Fantasy XIV experience comes from killing enemies, doing quests, completing challenges, and clearing dungeons. However, some of those activities are much more rewarding than others. Furthermore, the best leveling methods depend on your overall progress in the game.

We’ll go over some of the best experience buffs, followed by the fastest way to level your first FFXIV class, and ending with the best ways to quickly level your alts as well. Let’s get ready for the grind!

FFXIV Classes | Earn FFXIV Gil fast

FFXIV experience bonuses: rested, food and Free Companies

Before we do anything else, let’s take a look at the FFXIV experience buffs. First of all, you should always make sure you’re in a Sanctuary before logging off. If you leave your character in one of these places while you’re offline in Final Fantasy XIV, you will gain a ‘rested’ bonus the next time you log in. This bonus is pretty important as it grants an additional +50% battle experience.

Sanctuaries can be found in cities and several smaller towns and outposts. You recognize these places by the big blue Aetheryte crystals (see picture). You’ll also see a text message telling you that you’ve entered a Sanctuary, as well as crescent moon icon next to your experience bar.

Next up is the food buff. The only thing you need to do, is buy yourself the cheapest food you can find at the nearest shop (even water will do). Just consume it to get a 3% experience bonus from kills. This bonus lasts for half an hour and has two stacks. The experience boost is tiny, but given how easy it is to have this buff on you at all times, it’s recommended that you use it. 

Finally, you can join a FFXIV Free Company. The Free Companies are basically player guilds. These guilds can activate experience bonuses of up to 15% that apply to all members. The strength of this bonus depends on the Free Company, but it can’t hurt to have a look around if you wish to gain another experience boost.

FFXIV equipment bonuses

Besides the rested and food bonuses, you can equip an item blessed with an experience bonus of 20% to 30%. Unfortunately, such items are rare. Most of them can only be obtained by pre-ordering Final Fantasy XIV expansions. Leaving out the ones from previous expansions, here’s an overview of items that can help you level up faster: 

  • Brand-New Ring. Grants you a 30% experience bonus until you reach level 31. It’s highly recommended that you get the Brand-New Ring, as you only have to do the Hall of the Novice challenges. If you’re new to FFXIV, these short challenges are also a great introduction to the combat system.  
  • Friendship Circlet. You get a 20% experience bonus by recruiting an friend (using the FFXIV invite system) or by being recruited yourself and staying subscribed for thirty days. This bonus lasts until level 26.
  • Menphina’s Earring. Obtained by pre-ordering the Endwalker expansion. It will give you a 30% experience bonus until you reach level 80.

How to level your first FFXIV class

Now that we got all those experience bonuses sorted out, here’s how you start actively leveling your first FFXIV character. If this is your first Final Fantasy XIV class, the best way to gain experience fast is by following the Main Scenario Quests and the Class Quests.

Gaining experience through the main storyline is fun, fast, and it will help you progress through the game in other ways too (by unlocking new locations and gameplay features, for example). Doing these will give your character a massive experience boost, so you don’t really need anything else for now.

Your current Main Scenario Quest can easily be recognized in your Journal by the fiery frame surrounding the quest icon. Likewise, you can recognize the Class Quests by the class icon. Both the Main Scenario Quest and Class Quests are frequently displayed in the upper left corner of your screen as well.

How to start level a FF XIV alt class

Let’s start with some excellent news; every secondary class below the level of your highest class gets the ‘Armoury Bonus’. This means you will get a 100% experience increase until your lower-leveled alt class reaches level 70. From then on, the alt class gets a 50% bonus. So, once that first job reaches a high level, every new one will be a lot quicker.

Here are some of the best ways to increase a new class’s experience right from the start:

  • Class and Job Quests. If you start a new class, you’ll get new Class Quests (that will eventually turn into Job Quests). Keep doing these as soon as they become available for a big chunk of experience. 
  • Hunting Log. Every base class and Grand Company has a log with a certain number of enemies to defeat. This usually involves making a few extra kills in areas that you have to visit anyway, so it’s not a lot of work in return for a high experience boost.
  • Challenge Log. These challenges vary from clearing certain dungeons to completing FATE’s. You get a high experience reward on top of the individual dungeon/trial rewards, so it’s well worth the time investment. Unlike the Hunting Log, the challenge Log resets every week.
  • FATE’s. These random events pop up on your map every now and then. Although it’s not really worth your time to go look for them, they can award a nice chunk of experience based on your level and contribution. If you happen to stumble upon a suitable one, it’s a good idea to participate.

The alt class experience grind in FFXIV

Once you’ve made a good start on a new class or job, it’s time to expand your experience grind by completing Duties in the FFXIV Duty Finder. There are many Dungeons, Trials, and Guildhests to choose from, but not all of them are suitable candidates for your experience grind. Here are some good options:

  • Duty Roulette Leveling. This type of Duty Roulette places you in a random trial or dungeon. As compensation, you’ll get a much higher experience reward (as opposed to picking that same dungeon by hand). Duty Roulettes are especially great for players below level 50. Besides the Leveling Roulette, try to do the Alliance and Trial Roulettes as well.
  • Guildhests. These combat challenges are short and easy to complete. They don’t reward massive experience, but they’re ideal for lower level classes (until level 20 or so) that don’t have access to better dungeons yet.
  • Dungeons. Just do the highest level dungeons you can find. Note that you get an experience bonus for first-time completions. You can do the Deep Dungeons as well, but keep in mind that the best experience rewards for Heaven on High are between floors 21 to 30, and the those for Palace of the Dead are between 1 to 10 and 51 to 60.

Unfortunately, the queue times for dungeons can be quite long, especially if you’re a DPS. It’s wise to find some other source of experience to keep yourself busy while waiting, such as side quests or nearby FATE’s. You can also check whether your current character has any Hunting Log entries left.

And that concludes this Final Fantasy XIV leveling guide. Happy hunting/questing/dungeon crawling!

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Leveling Guide 1-80 - By Someone Who MAXED ALL in ~1 Month

403 Issues SHOULD BE SOLVED: After a very convoluted hunt to discover why and how this was happening - I took a rather extreme approach to squash the problem. There should be no more of this issue going forward.

Hello there and WELCOME to our General Leveling Guide for ALL CLASSES. This guide, as a whole, aims to educate on two main points. 1) Tell and remind you all of the ways, systems, tips and tricks to gain EXP – and which ones are good. 2) As you level up, some level ranges (IE “tiers”), have some specific changes or notes to be aware or – these notes are in the subsequent pages. Without further ado – LET’S POWER LEVEL QUICKLY!

Just to clarify, this guide only applies to ALL “COMBAT CLASSES”.
We have separate leveling guides for DoH and DoL classes.

FFXIV Leveling Guide for ALL CLASSES – Navigation:
P1: Methods, and tips for leveling up at any tier.
P2: A Realm Reborn Tier – 1 to 50 |

So here in Page 1 we’ll focus purely on information regarding all activities and systems regarding gaining EXP, which is relevant no matter where you are on your journey. This is VERY LOOSELY ORDERED by “importance”, but make no mistake knowledge on all of ’em is useful.

Also we have Base Class Leveling Guides to use alongside this one:
ACN | ARC | CNJ | GLD | LNC | MRD | PGL | ROG | THM

Main Scenario Quest

“As long as you have an MSQ, do it”.

That says it all. As long as you CAN do a Main Scenario Quest, you SHOULD be doing it. Only if you do not meet the quest level requirements do you go down this list.

EXP, Rewards, progression, and unlocks… MSQ is king. The only time you should consider going down this list and finding other sources of EXP is when you aren’t allowed to do MSQ due to not meeting the MSQ level requirements

Sidequests alongside MSQ?

Sidequests WHILE hammering our your Main Scenario Quest is great value.

Not all sidequests are equal, and not all sidequests should be done if you’re looking for “speed” or “efficiency”. I know a lot of people, and myself included that ended up completing all sidequests after a few toons. Ultimately, it’s up to you – but augmenting your MSQ with “value sidequests” is amazing.

TLDR Value rating:  High if alongside MSQ. Don’t be afraid to drop ’em if you move onto another area or something. Can’t be perfect about it, but don’t be too stubborn either.

TLDR Value rating:  EXTREME. Main Scenario Quests are without doubt the highest priority in your list of activities.

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Passive EXP Buffs

I mean, seriously, “Why Not?”

This is more of a reminder than anything else. Try to get as many EXP increasing buffs as you can – you might as well right? Every small bit counts. These typically only work UP TO A CERTAIN LEVEL, and typically only work on monster EXP (Amazing for dungeons).

Here’s a few examples of the common EXP bonus buffs:

Passive EXP Buffs

Armory Bonus: Gives you a large EXP bonus (mainly on killed mobs) IF you have another class at a higher level level than your current one. This is why you should focus on reaching max level of one combat class ASAP.

+EXP Equipment: These are tied to various pre-orders and such so If you have ‘em great. Example is the Moogle Hat, or Aetheryte Earring.

Food Buff: +3% EXP for ANY food buff (even Boiled Egg from NPC). Stats might make your leveling experience faster but that’s negligible.

Heat of Battle FC Buff: Your guild can activate this Free Company action which gives a % based EXP bonus on kills.

TLDR Value rating: Extreme, seeing as these are mostly passive bonuses which require little to no effort to retain.

[/su_spoiler title]

This is really high up on the list as getting massive chunks of EXP for next to zero effort is… how do I put it… “We take those”.

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Duty Roulettes

Your daily injection of EXP crack.

Roulettes are daily “quests” that require you to do a certain type of content, and get bonus rewards (notably EXP) for the first completion every day. Various roulettes rise and fall in value depending on which leveling tier you’re in, but generally speaking they will be one of your main sources of EXP.

I will talk about each roulette type more specifically in each leveling tiers notes, as there are roulettes you should avoid or prioritize depending on where you’re at in the leveling tiers.

But, basically speaking, if you’re leveling ALTS. Roulettes are THE HIGHEST PRIORITY IN GAINING EXP. Not all of ’em, but likely multiple of them will always be.

TLDR Value rating: Extreme, but also extremely volatile. Each roulette type has its ups and downs, and be forewarned: some dungeons or trials are terrible.

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Rested EXP

Imagine being paid extra for something you’re already doing.
Like Michael Jacksons documentary, “This is it“.

This one’s quite important as it can heavily change what your next best activity down the line is. Rested EXP is present in many MMORPG’s and FFXIV is not an exception.

Rested EXP augments kill EXP. Simple as that. This of course pairs EXTREMELY WELL with Dungeons.

I don’t need to go into detail of Rested EXP mechanics here, but I must remind you that the best way to GAIN IT is by logging out in a Sanctuary – signified by the Crescent Moon icon near your EXP bar.

TLDR Value Rating: Extreme when paired with activities that use it up quickly. It’s straight up passive EXP. Be wise about how to use it.

When your Rested EXP runs out? It’s the opposite feeling…
Like the Michael Jackson documentary, “Leaving Neverland“.

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Challenge Log

Another source of “Free EXP” with little effort.
Sadly I ran out of documentary puns.

If you like gaining random EXP out of nowhere for things you’re already doing – then the Challenge Log is your friend! For the most part, you don’t have to specifically CHASE these so it’s another source of, technically passive, EXP.

Each entry is not equal. While all rewards typically give a percentage of your current level – there are rewards that stop scaling after certain levels. It’s not all that straightforward or clear, but I’ll do my best on the best advice tier by tier.

Chasing after the more obscure ones (IE, 10x Guildhest) isn’t always the best idea, so I wouldn’t sweat being a completionist in this regard. Also, be careful on accidental completions like “Clear Dungeons 5 times”, or “Duty Roulette Dungeons 3 times”. Mistakenly hitting those on a max level class is a mistake i’ve done dozens of times.

TLDR Value Rating: Extreme, but don’t get too excited… not all entries are worth chasing. Get the ones you barely have to work for – or the ones you don’t even notice completing.

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Dungeons

Essentially the baseline for gaining EXP. You’ll often hear,
“Is it better or worse than dungeons?”

Doing dungeons, ideally as part of a roulette, is obviously value right? But how about “raw”, like just queueing up for a dungeon straight up? It’s still intense value. 

Ideally you’re completing dungeons that are closest to your level.  These give you MASSIVE EXP, and even loot that inevitably strengthens your character for further leveling.

Even if dungeoning “raw” is value – you typically have rested EXP which skyrockets to near untouchable levels of valuetown. It’s also something you’ll inevitably run into doing roulettes. It’s just great all around.

TLDR Value Rating: Godly. Dungeons + Rested EXP (and hopefully chain bonus) is hard to beat. Even without rested and chain, they’re an engaging source of EXP which is “fun”, and allows improving your personal class mastery.

There are also a few dungeon-related subsystems


Squadron – Command Mission

Allows you to enter certain dungeons with chosen members of your Squadron.

This allows you to skip queue times, and potentially improve your AoE clearing speed depending on what DPS class(es) you bring. Double Thaumaturge / Black Mage seems to be a good idea for the most part.

Sadly, I’m well aware not many players bother to advance their squadron as it can be quite a pain to do so – so this option isn’t available to everyone. I suggest building them up slowly over time so you can one day use Command Missions if you so desire.

I’ll get into more detail about this subsystem in the tiers they are relevant.

Trust System

Allows you to enter certain dungeons without other players, instead going in with set NPC’s. Introduced at the Shadowbringers tier, this is a great inclusion if you need to get into dungeons and skip queue times.

Honestly, it’s not even slow. They’re better than noobs. It’s also a great way for you to familiarize yourself with a dungeon if you’re the type to be afraid of a new dungeon and don’t want mean players to criticize you. Can’t hurt to try out a dungeon first.

I’ll get into more detail about this subsystem in the tiers they are relevant.

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Deep Dungeons

“It’s always changing”

Examples of these are the ARR “Palace of the Dead”, and Stormbloods “Heaven on High”. These Deep Dungeons really run it either hot or cold with the FFXIV community.

These are short encounters which DO NOT USE your current gear levels (that’s one reason why some people do ‘em), but instead use their own intrinsic gear level system (that’s another reason some people DON’T do ‘em). Starting from scratch surely feelsbadman. 

Mahiko Sans PERSONAL NOTE and OPINION

The above quote is from my friend Raika Tsunami. It's true! My opinion on Deep Dungeons is, too, "Always Changing".

Always changing from BAD TO WORSE. Every time I think "Hey, maybe it won't be so bad", and every time I end up saying "It's worse than I remember!". There are player types that can tolerate this. But Halone help me... I ain't one of 'em.

And while I know he's memeing. My friendship level with him will always be changing as well, as long as he "promotes" Deep Dungeons.

I know I’m not the fairest proponent of it, but I recognize they do have a place, and when it comes to gaining EXP – Deep Dungeons are certainly in the upper half of options.

TLDR Value Rating: Great, but personally, it somehow achieves being super boring but super involved… IDK maybe I’m biased… While I recognize the good EXP gains it’s a very poor experience when “grinding it out”.

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FATEs

“Fate leads the willing, and drags along the reluctant”
– an actual IRL quote on Fate. Lol.

Ah good ‘old FATEs. What can I say? Love ‘em or hate ‘em, I still consider FATEs a very practical source of EXP. They have their place!

FATE’s are great EXP but they suffer from being super inconsistent in terms of many little variables. Fates getting too chunky? You’re too alone? Too many people? Not getting to and getting max rewards from fates? The map you’re in isn’t the best for you right now? Can’t fly? There’s a lot of factors here…

What’s so good about fates? You can do them while queued up. You can do them while watching other things. It’s a low commitment activity that can be done on the “side”. Hell, even ACTIVELY doing FATE’s isn’t bad if you get many variables in your favor.

FATE’s get a bad rep from many older players due to how many subsystems were tied to it back in the day, and it being the clear cut BEST source of EXP too. Times have changed, but I’m keeping the quote up there for all of our painful memories. Remember Atma? Yeah, neither do I.

TLDR Value Rating: Great, but highly variable…

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Proper Rotation, Use of skills, etc

Sadly, the git gud reminder has to be mentioned.

Properly playing your job, and subsequently gaining the wisdom of when and how to adjust your playstyle and rotation to fit the content your doing is practically the baseline for “gains”. While this seems like a basic fact for many, it bears stating here. Let’s look at two examples.

Imagine you fudge your AoE rotation in dungeons. There’s definitely a loss of speed there right? With equal gear, a party with better class knowledge will be faster than one that isn’t. Simple.

Let’s say you don’t adjust your rotation to beat up random overworld mobs. Your DoT is unnecessary as you don’t need enough of the DoT to kill it, instead of just straight up attacks? You could lose a little time on each mob. Adjust accordingly!

TLDR Value Rating: Important in many ways. Gaining EXP as a player and human is important too.

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Sidequests

Great EXP when LITERALLY in the side.
But as a main focus? hmm

I spoke about this in the MSQ segment. And this one is WILDLY VARIABLE. Basically, sidequests value is highly tied to your Main Scenario Quest. If you can complete them while MSQ-ing great! Drop them if you stray too far.

But of course, you can do sidequests OUTSIDE your MSQ. And, honestly, the wild variance doesn’t disappear in this case either. They can be good or bad. Tagging FATE’s along the way helps, I suppose.

I do know quite a few people who love wiping them out eventually. I did this over the course of many many character leveling cycles.

TLDR Value Rating: Mixed.  Use your gut feel, but my advice is to focus mainly on MSQ tied Sidequests. If you wanna do ’em outside MSQ stay within a +/-2 level range.

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Battle Chocobo

Soloing a little faster for a microscopic cost?
You’d have to be a bird brain to refuse.

Combat Chocobo’s help you heal and dps (let’s not talk about the tanking part) while not in an instance – this is great for FATEs, beast tribes, and even MSQ!

While not everyone has a super powerful chocobo – you have to start somewhere right? And honestly even a level 1 combat chocobo is better than nothing. The cost is so minimal as well.

You can’t tell me a couple Gyashl Greens and the occasional Thavnairian Onion is stopping you from maximizing your feathery friend?

TLDR Value Rating: It’s a passive boost to soloing speed and greatly helps with healing, especially for FATEs.

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Beast Tribe Quests (Repeatable)

“Rewarding”, but not typically “beast” in terms of EXP.

Mainly good for “getting something done ALONGSIDE something else”, or for “completion”, IE getting mounts and pets. While they can be a decent source of EXP they’re limited, and designed to be a little more annoying to complete compared to other EXP sources. Also, you’re gonna be tied to the map they’re in and the level ranges of the quests you’re allowed to do.

It’s wildly varied from tribe to tribe and tier to tier as well! The sheer difference of happiness (or unhappiness) from, let’s say, Sylph to Ananta is staggering!

TLDR Value Rating: Not so hot for EXP, kinda random, but great for hitting two birds with one stone. Or two Sylphs with one keyboard.

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Hunt Bills

Get your maps ready.

Every tier (Honestly, while this can be done in the ARR tier, I consider this system to be practically active at the Heavensward tier onward) you can get Hunt Bills from various cities which require you to kill enemies listed on these hunt bills to get bonus EXP. This is kind of like the Hunting Log, but repeatable everyday for the basic marks.

This is so-so for me. You get certain currencies that help you buy certain things… but the EXP is supplemental at best. If you can knock ’em out while walking around, why not?

Tryharding to complete these logs daily for EXP purposes is, IMO, purely an anti-boredom mechanic or something to do in queue.

Levequests (Battlecraft, Grand Company, Temple)

Better saved for DoH or DOL – but can be a filler

Either Battlecraft or GC Levequests are a, uhh, “viable” source of EXP but is fraught with some limitations. Levequest TYPE and even more on a micro level, SPECIFIC LEVEQUESTS can either be terrible or godly and change in between every tier.

Example… There are some amazing GC Leves which require killing one “elite” boss-type enemy… these are amazing! There are terrible “beckon leves” with NPC’s which are, for a lack of better words, “SLOW AF” – these are terrible! See what I mean?

Combat leves simply STOP EXISTING after a point

Battlecraft Levels stop at L58 (Level 58 levequests have no penalty to EXP until after you hit level 60). Similarly, GC levels stop at L45 (Level 40 Levequests have no penalty to EXP until after you hit level 50). While you technically can do these after their EXP penalty kicks in, I hope I don’t have to tell you NOT TO.

Basically, after Ishgard (in Stormblood and Kugane tier) battlecraft levequests simply vanish. GC leves vanish upon reaching Ishgard (Heavensward tier).

Temple Levequests? Are simple “fat” leves found ONLY in the Heavensward tier that require 10 Leve allowances for a higher reward. But not 10x the reward. They’re simply a way to dump excess levequests. Not bad if you’re leve capped.

Quite simply, only consider using leves if you’re capped on leve allowances or don’t need ’em for DOH or DOL. Otherwise, I would be wary using them.

TLDR Value Rating: Greatly variable. Can be “quite good”, or “straight up bad”. Takes allowances from better uses such as leveling DoH or DoL.

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Hunting Log

An interesting and cute subsystem that sadly went away…

Personally, I do these before I “graduate” into the next tier. So I make sure I complete it every 10 levels. Is it worth it? If you’re in queue why not. Do FATE’s along the way.  Also, I typically do these when I’m a little short and need to level up to unlock a new dungeon or something.

But these are only up to L50, only for base classes and jobs which evolve from them. It’s something to note.

I know doing these unlock certain things like GC ranks or something? IDK, it’s been a while. Completing it on at least one character is recommended…

TLDR Value Rating: Meh. Great for newer curious players.

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Guildhests

Better than nothing. Almost.

You unlock a new guildhest at Level 1, 5 and every 5 levels afterward. These give you bonus exp for, take note, “Your first completion for each new class you did it on”.

So for example you did “Under the Armor” with Pugilist, you gain a chunky EXP bonus, then doing “Under the Armor” again with Gladiator gives you chunky EXP bonus again.

However, past this point Guildhest usefulness and efficiency falls off a cliff. They’re only used past this to knock out Challenge Log entries (OF WHICH THESE ENTRIES ARE QUITE POOR).

TLDR Value Rating: Great for every first completion per class, and almost utterly useless afterward. (This uselessness extends to Challenge Log guildhest entries and Duty Roulettes)

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Basic Grinding

It’s bad.

Absolute worst way to gain EXP. Never “grind for the sake of grinding”, killing overworld mobs. Killing random monsters without a higher goal should never be considered a viable source of EXP.

I have it on the list for one reason: to tell you how bad it is. THAT’S how bad it is. It’s not good. Don’t do it. Avoid this at all costs.

Really, I’m not kidding. It sucks. As much as I would like to express this using a more grandiose vocabulary, I can’t be bothered. It just plain sucks.

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Summary & Closing

As important as Tychus Findley’s advice on gaining EXP is,
“Hell, it’s about time”
My own quote should be taken with equal measure…
“Hell, it’s about sanity too”
– Mahiko San

That’s about it for Page 1 of this guide. If you have any suggestions feel free to let us know. Again, this portion of the guide is meant to be a glossary or reminder of sorts as to what mechanics, activities and other tips and guidance for GAINING EXP FOR YOUR COMBAT CLASS. Level “range” of “tier” specific advice goes in every page going forward.

 

FFXIV Leveling Guide for ALL CLASSES – Navigation:
P1: Methods, and tips for leveling up at any tier.
P2: A Realm Reborn Tier – 1 to 50 |

Also we have Base Class Leveling Guides to use alongside this one:
ACN | ARC | CNJ | GLD | LNC | MRD | PGL | ROG | THM


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Ffxiv leveling guide

Developed by Square Enix, Final Fantasy XIV is frequently included in the list of the Top five Best MMORPGs ever made. Luckily the game is blessed by the addition of three expansions so the updated content associated with these expansions essentially rejuvenates the gameplay experience. In the FFXIV Leveling guide 60-70, we tried our best to offer multiple solutions for those players that bump into certain hurdles related to the leveling mechanics.

Venturing from level 60 to level 70 can be peculiar and distinctive as compared to the previous stages. This is chiefly due to the several options available in the game for leveling up. Luckily, you can count on us as in this article of FFXIV Leveling guide 60-70, we will be focussing on different methods that will help you in surpassing various barricades in your expedition from level 60 to level 70.

Various Methods to Level up from 60 to 70

First things first, getting your hands on all the EXP-related bonuses can turn the tide for you. In this regard, utilize the Food Buffs to make sure you are getting the extra three percent EXP buff. Moreover, just like the Friendship Circlet, Brand New Ring, and Ala Mhigan Earrings, having the Aetheryte Earrings will give you a 30% EXP boost at level 70 or below. These earrings were introduced as a Preorder Bonus reward. However, if you haven’t pre-ordered the FFXIV: Shadowbringers, please proceed.

Since many players face problems related to Error 2002, our brief guide on How to fix FFXIV Error 2002? might prove useful in this regard.

How to Level up in FFXIV?

You can level up to level 50 as far as the main story, A Realm Born is concerned. With the Heavensward expansion, you can level up to level 60. Like most games, FFXIV offers an uncomplicated mechanism for leveling up. You can earn Experience Points (EXPs) by completing Main Scenario Quests, Side Quests, Fates, Levequests, Beast Tribe Quests, Dungeons, Challenge logs, and Hunting Logs.

Once you have gained enough Experience points you will see notable changes in the Level bar. Some of these methods will be discussed briefly in the sections below. However, before reaching level 60 you will have to adopt a slightly different methodology to gain enough experience points that will take you to level 60. Don’t get worked up as our guide of Final Fantasy XIV: How to Level up faster can be helpful in this regard.

FFXIV Leveling guide 60-70

Level 70 is the Level Cap for the Stormblood expansion. Finally, with the Shadowbringers quests, you can reach up to Level 80. Now that you know various methods through which you can earn EXPs, you will have to use a different strategical approach while leveling up from 60 to 70.

This is primarily due to the fact that various methods offer distinctive EXPs. Additionally, you will have to use distinct methods for various classes (DPS, Stamina, and Healer) as explained in other sections of the FFXIV Leveling guide 60-70.

Main Scenario Quests

As evident from the name itself, Main Scenario Quests cover the storyline and narrative of the game. The only drawback of these quests is the tedious cut scenes that slow down the overall EXP gain rate. If you have no problem with it and you want to enjoy the original narrative, you should go for these quests as you will be getting strikingly tremendous EXPs at the end. Keep in mind that you can reach up to level 68 by completing MSQ roulettes only. 

Side Quests

These are yet another means of farming EXPs that are always an option for players especially if they are exhausted from participating in Dungeons. The progress rate is slow but at the end of every quest, you will be rewarded with a good amount of EXPs. If you are in a particular area, initiate all the side quests that are associated with that location. This will prevent the unnecessary time loss that you should avoid at all costs.

Fates

These are one of the fundamental options that you should choose to avoid the monotony of the Queue duration of dungeons. This is mainly because of the fact that Fates are captivating and refreshing. You will receive a tremendous amount of EXPs as well. You should participate in these Fates with teammates because you are not receiving anything if you die. You can play as a Solo survivor if you can survive the vicious threats that these Fates throw at you. Fate can have variable objectives that are as follows.

FFXIV Leveling guide 60-70

First of all, you can encounter a Fate in which you have to kill swarms of enemies. An alternative form of this Fate is the one where you have to kill potential bosses only instead of ordinary enemies. Odin, Foxy Lady, and Behemoth are examples of some of the sturdy bosses that you will face in these Fates. You will have to defend some worthy items from a certain number of enemies in other Fates. In some Fates, your prime objective will be to escort and defend NPCs from groups of adversaries. Additionally, there are Fates where you will have to collect some exclusive items and deliver them safely.

Levequests

They are utterly similar to the Fates with slightly varied objectives. You can participate in these quests by having a conversation with the Levemetes. You will find them at random spots on the map that are referred as strategic points. This is an alternative and quick method of farming XPs as you will get through it within few minutes.

Beast Tribe Quests

These quests are included in the Daily Quest section and are another substitute for gaining EXPs. Another key fact to remember is that you can receive the Reputation points that can be of great importance as you can buy mounts, minions, and other items by investing these points. Anata and Kojin Beast tribes are decent resources of EXPs.

You might be interested in FFXIV Trust System Guide.

Dungeons

Dungeons are preferable means of earning a tremendous amount of EXPs in a relatively short period of time if you ignore the queue time of regular dungeons. As a result many FFXIV players simply take part in dungeons instead of going for other options. You can also acquire the best gears from these dungeons so this method saves you from the headache of buying gears. With dungeons, you can also learn which job is suitable for you and which rotation strategy is ideal for a particular job.

FFXIV Leveling guide 60-70

There are two forms of dungeons-Regular and Deep dungeons. A comprehensive explanation of both dungeons is in the following section of FFXIV Leveling guide 60-70.

Regular Dungeons

We have divided this section according to different dungeons that should be your first and foremost priority at specific levels. The problem with these dungeons is the strenuous Queue time spans especially if you are going with a DPS role. During Queue times, you can go for Hunts and Fates that will make your gameplay much more appealing. You must know what you are signing up for.

This means that you should go for only those options that you can complete without dying otherwise lucrative opportunities could end in a series of misfortunate events. The following section also includes different measures that will be helpful for you while fighting ferocious foes.

Level 60-61

We will start with the roulette leveling at level 60 which is exceptionally advantageous. Since Patch 4.1, Daily Roulette: Raid is highly recommended as it provides tons of EXPs after its completion and is exceedingly variable so you can get an immersive experience instead of going through the same courses of events again and again.

FFXIV Leveling guide 60-70

Roulette Raid is followed by Daily Roulette: 50/60 mainly due to its amazing boss fights as you have to fight a solo boss instead of wasting your time and resources on mobs of enemies.FFXIV Leveling guide 60-70

Daily Roulette: 50/60Roulette: Trial is another decent option because you will get through it in no time.

FFXIV Leveling guide 60-70

Another highlight of Stormblood expansion will be the Hunting Dailies that are quite similar to that of Heavensward expansion besides the fact that the location will be in Kugane now and the targets will be in the Stormblood area. Therefore, focussing on a reasonable rotation strategy could prove worthwhile. Here’s how you should proceed to attain optimal outcomes.

Follow the chronological order and start from Castrum Abania and then rotate towards the areas provided by the main storyline. In this way, you can synchronize with the level cycles or difficulty levels of various enemies which could prove a laborious task otherwise. What’s more, you will have to face hordes of enemies before encountering a tougher boss that seems unbeatable but now you can wipe the floor with such adversaries. If you are following our FFXIV Leveling guide 60-70, your next target will be The Peaks that you should start from the Northernmost town as you will get most of the hunts from there.

FFXIV Leveling guide 60-70

Afterward, your next destination should be the Ruby Sea, and teleporting to Onkoro should be your priority because the next town lies beneath sea level. Consequently, you will waste time while getting out of it.

FFXIV Leveling guide 60-70

Similarly, you should always teleport to Namai as your next spot will be Yanxia and it’s the central point. You will find at least one target in the Southern area.

FFXIV Leveling guide 60-70

In Azim Steppe, which will be your next location if you are following the suggested order, the main target is The Dawn Throne.

FFXIV Leveling guide 60-70

Furthermore, the Azim Steppe also has some decent Fates and the Forlorn Maiden can be a part of these Fates as well if you are lucky enough. You should get rid of her first and leave other enemies for the end.

FFXIV Leveling guide 60-70

Consequently, you will get an enhanced amount of XPs after the completion of that particular Fate. Moreover, you’ll also get roughly double XPs for the completion of the next Fate in that particular area. The next area the Lochs is a tough challenge at level 60. You can try to clear a single mob or simply stay away from that area until Level 64.

FFXIV Leveling guide 60-70

However, The Antitower, Sohr Khai, Xelphatol, The Great Gubal Library, and Baelsar’s Wall are worthy alternatives to the dailies mentioned above as they can grant you approximately 600k to 800k XPs per run.

Level 61-63

After reaching level 61, you can finally go for Stormblood dungeons that will provide you better XP rates than the Heavensward dungeons. The first dungeon is Sirensong Sea that grants you 1.4 Million XPs.

FFXIV Leveling guide 60-70

You can participate in dungeons over and over again to gain more and more EXPs. Additionally, Fates, Hunting Dailies, Daily Roulettes (if they are free) and Beast Tribes are good surrogates as well not only for level 61 but also for level 62 and level 63. As mentioned earlier, these options are the best solutions for the annoyingly long queue times as a result your experience will be much more satisfying. Once you have reached level 63, your main focus should be the Shisui dungeon as you will get a markedly enhanced amount of XPs out of it.

Level 63-64

The Shisui dungeon should be your utmost priority on these levels because of the Chain XPs. After completing this dungeon, you will receive 2.2 Million EXPs. What’s more, you will get a unique exposure as the dungeon itself is well designed and the associated mechanics are contemporary. As far as the battle with Ruby Princess is concerned, you can take cover behind the crates to avoid the Temptation spell that can prove devastating otherwise.

FFXIV Leveling guide 60-70

The main highlight of this dungeon is the fairly short Queue time and the Gear that you will obtain through this dungeon especially if you have a female character.

FFXIV Leveling guide 60-70

At level 64, equipping an advanced gear is considered a decent strategy as it will help you with the dungeons that you have to complete in successive levels or stages.

Level 64-66

The Shisui and Sirensong dungeons should be your prime picks during Level 64. Consequently, this blend will make things interesting for you. Furthermore, doing Fates during the hectic Queue times will tackle the boredom associated with these time spans. 

Going for the Bardam’s Mettle dungeon is considered an ideal approach during Level 65 as it grants 2.5 Million EXPs after its completion. This particular dungeon can be an arduous task. However, a Healer can save you from misery, and having a good team on your side can turn the tables for you in these circumstances. The second boss of this dungeon can prove to be a potential threat. Nonetheless, dodging the incoming attacks is the only sensible tactic in this battle.

FFXIV Leveling guide 60-70

After you have dealt with the second boss only a small number of enemies stand in your way before you encounter the final boss. Obliterating these enemies will not be a hard nut to crack but I’m afraid I can’t say the same for the last boss.

FFXIV Leveling guide 60-70

If you are playing as a Tank, stick to your Tanking stands. This will make things easier for the Healer and as a result, after a grind of five to seven minutes, you can thrash this violent enemy.

Level 66-68

As described earlier, from level 65 to level 66, the Bardam’s Mettle dungeon should be your main focus. However, from level 66 to level 67, it’s wiser to go for all other dungeons while doing the Fates and Hunts during the queue time. After you have reached level 67, Doma Castle is considered a productive dungeon until level 68. Do keep in mind that the difficulty levels are slowly scaling up so you should take all the necessary measures.

Staying in the Safe ports and avoiding the AOE ports can be a life-saving practice in this regard. The Second Boss will force you to come closer and it will then dispatch a vicious attack that can deal a huge amount of damage.

FFXIV Leveling guide 60-70

Using utilities could prove vital as well. You will get 2.8 Million XPs after completing this dungeon so it’s definitely worth the grind and is an effective choice at this level.

Level 68-70

This is the last leveling range of the Leveling guide 60-70. While leveling up from level 68 to 69, you should go for all other dungeons except the Sirensong Sea dungeon. You are once again left at the mercy of Fates, Hunts, and Daily Roulettes that can save you from the onerous queue time. You can avail an additional edge of the Chain XPs from the Daily Roulettes. After you have hit the level 69 mark, Castrum Abania is another rewarding dungeon that offers 3.2 Million XPs so it should be your top priority. The dungeon itself is an alluring adaptation of the Magitek Research Facility of Final Fantasy Six and so are the bosses that you will encounter.

FFXIV Leveling guide 60-70

The First Boss that you will face is a highly mobile adversary and can be immobilized with cannons that are located on the boundary of the battle arena only. So it’s advisable to use these cannons to incapacitate him and then engage with suitable resources.

FFXIV Leveling guide 60-70

The Second Boss is another potential threat but the one that can be handled if you know what you are doing. Use the pillars around the battle arena and watch out for the main attack that is the polarity shown on the status list of the boss where you will have to acquire the exact elementals by moving towards the appropriate circles.

FFXIV Leveling guide 60-70

The Final Boss is yet another potent opponent even with a Tank on your side. However, dodging every AOE especially the Bomb can change the circumstances.

FFXIV Leveling guide 60-70

It might take you some time but once you have defeated the Boss you have finally received the hallmark of level 70.

Deep Dungeons

Those dungeons that have unique symmetry and mechanics each time you join the quest are termed Deep Dungeons. As of Patch 4.35, there are two Deep dungeons- Palace of the Dead and Heaven on High. The following segment of the article FFXIV Leveling guide 60-70 gives a comprehensive summary of these deep dungeons.

Pros and Cons

Both deep dungeons are the best alternatives to the regular dungeons and at times, they are considered better options as they can save you from the agony of Queue time. Moreover, you will receive a slightly increased amount of EXPs as compared to the regular dungeons.

Their main downside lies in the fact that completing them can be a backbreaking task due to the repeated stages that you have to cross. Consequently, deep dungeons are considered tedious and boring by some players. Also, you don’t get to use a lot of abilities at lower levels in Deep dungeons especially in the case of Palace of the Dead. This is not true for Heaven on High as it becomes better after two stages because you can now utilize all the level 70 abilities.

The basic difference between these two deep dungeons lies in their relative leveling range. You can reach the level 60 mark by participating in the Palace of the Dead dungeon. Heaven on High, on the other hand, will take you to level 70. We will be discussing Heaven on High in detail.

How DPS Roles will get benefit from Heaven on High?

Heaven on High is nothing less than a blessing for DPS roles especially. This is basically due to the short Queue duration that will help you to level up faster as compared to other regular dungeons. As you are accompanied by DPS teammates mostly, they will vanquish hordes of enemies smoothly with little to no effort especially at lower levels. If you are taking part in Regular dungeons as a DPS player, you will be queued for more than twenty to forty minutes. As a result, you will be forced to look for other options.

Mandatory Requirements

You can enter the Heaven on High quest if you are at Level 61 or above. To join the quest, simply engage in a conversation with Kyusei located in Crick near the Ruby Sea zone.

FFXIV Leveling Guide 60-70

Moreover, you should have cleared the Palace of the Dead before accessing the Heaven on High dungeon. What’s more, you must have completed the Level 63 Main Scenario Quest- Tide Goes In, Imperials Go Out.

Description

After defeating a certain number of adversaries, you will have to stand in the portal along with your teammates that will take all the players to the next floor. You can reach from level 60 to 70 with roughly 32 runs of Heaven on High, however, this is highly variable as is evident from the chart. The general completion time for each run was 13-14 minutes but these numbers are again markedly fluctuating depending upon the teammates and their rotation strategy. 

Advance Tips and Tricks

Here are some general tips and tricks about this dungeon that will make your gameplay smoother and easier. While you do have an option of treasure hunting, most players will force you to stick to the idea of leveling up faster. However, you should go for the chests that are easily accessible and you don’t have to kill a pack of enemies to acquire those chests. Secondly, the Pomanders can mould your gameplay experience significantly, and using them is a decent approach while you are in the dungeon. You will know their importance once you have to fight a tougher boss.

FFXIV Leveling Guide 60-70

Pomander of Petrification is one of the best Pomanders as you can literally transform all the enemies into stones within a matter of few seconds. Pomander of Strength is designed specifically for DPS jobs so you should use it instantly if you are playing with a DPS role instead of storing them.

Many players sleep on Magicite that is even more powerful and useful than the Pomanders. These are available in four types- Crag, Elder, Inferno, and Vortex Magicite. You can summon Primal by using these Magicites that can annihilate every enemy on a particular floor. It is advisable to use these Magicites on floors that aren’t partitioned by walls into separate rooms. You can acquire these Magicites from Silver Treasure chests so as said earlier take your time with the Treasure hunts. Having these Magicites on your side will speed up the leveling process.

FFXIV Leveling Guide 60-70

Thirdly, avoid hopping around too much otherwise you can trigger the traps that will result in unnecessary loss of time. Take Silence Traps as an example, once you are entrapped in them, you can’t perform any action for 30 seconds which you should avoid in any case. You have to face less annoying enemies, you get to use a lot of abilities, and the EXP-Time relation is far better than the Palace of the Dead that’s why Heaven on High is a preferable pick for FFXIV Leveling guide 60-70.

In the end, instead of following trends set by the mainstream audience choose the method that’s convenient for you because strictly speaking, there’s no perfect method of leveling in FFXIV. Find things to do that you enjoy and it’ll be a better experience even if it’s not optimal. I really recommend trying everything and seeing what you enjoy spending your time on.

Interested in solving riddles in FFXIV? Read our FFXIV Mystery Miners guide.

Remember, we here at Exputer, try our best to keep you updated with the latest news, productive guides, and competitive tier lists of almost all the popular games. So which method you liked the most? If there’s anything else you want to suggest we will be more than happy to consider it. Just let us know about your valuable opinions in the comments section below.

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