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This article is about the mob. For other uses, see Rabbit (disambiguation).

A rabbit is an uncommon passive mob and is a source of rabbit's foot, rabbit hide and raw rabbit.

Spawning[]

Rabbits spawn above grass, snow blocks or sand.[1] They generate individually after the generation of the world.

Creamy rabbits are common and are found only in deserts and in their variants with oases.

Other rabbit colors are rarer and found in flower forests, taigas, snowy tundra, and snowy taigabiomes, as well as mountain groves‌[upcoming:BE 1.18.0].

In all these places, groups of an adult and one to two babies spawn.

In flower forests from Bedrock Edition, up to three kits spawn and are common. Also for this game version, rabbits spawn in frozen watery biomes: snowy beaches, frozen oceans, and legacy frozen oceans.

For Java Edition, rabbits are also found in giant tree taigas.

In taigas, wolves and foxes are also found. If left alone, these may quickly kill rabbits, so rabbits are generally more plentiful in the desert, flowery or icy biomes.

The Killer Bunny does not spawn naturally and must instead be spawned using the command, although it is exclusive to Java Edition.

In Bedrock Edition, giant rabbits can be spawned by using the command as follows: .

Drops[]

When killed, an adult rabbit drops:

  • 0–1 rabbit hide. The maximum is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • 0–1 raw rabbit (cooked rabbit if killed while on fire). The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • There is a 10% chance of dropping a rabbit's foot upon death when killed by the player or a tamed wolf. The chance can be increased by 3% per level of Looting, up to a maximum chance of 19% with Looting III.
  • 1–3 upon player kills.
  • Upon successful breeding, 1–7 is dropped.

Behavior[]

Rabbits hop around aimlessly instead of walking. They slowly approach players holding carrots, golden carrots or dandelions within 8 blocks. Rabbits also jump off of cliffs to reach carrots but do not go into lava for them. They randomly flee around if attacked. All non-hostile rabbits avoid players within 8 blocks and avoid most hostile mobs within 4 blocks (except slimes, magma cubes, and ghasts). They also avoid wolves within 10 blocks.

If is , rabbits find and eat mature carrot crops‌[Java Edition only] / carrot crops with growth stage greater than 1‌[Bedrock Edition only]. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0.

Wild wolves, foxes, and stray cats track down and kill any rabbits.

Breeding[]

Rabbits can be bred with carrots, golden carrots or dandelions.

Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots, golden carrots or dandelions; each use reduces 10% of the remaining time to grow up.

Despite its hostile nature, killer bunnies can breed with other rabbits and with each other, having the usual chance of creating a baby killer bunny.

A Toast rabbit does not produce a Toast rabbit baby, however.

Variations[]

Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (albino), black mottled fur, black and white spotted fur, gold (cream) fur, and salt and pepper fur. The biome determines the skin used:

  • Rabbits in snowy biomes have 80% white fur and 20% black and white fur.
  • Rabbits in deserts have 100% gold fur.
  • Rabbits in other biomes have 50% brown fur, 40% salt & pepper fur, and 10% black fur.
  • Rabbits with specific skins can be spawned using ‌[Java Edition only] or ‌[Bedrock Edition only].
  • While it is possible to go above 5, this results in rabbits with skins identical to RabbitType: 0, with the exception of RabbitType: 99, The Killer Bunny.

There are two special variants of rabbits:

The Killer Bunny[]

Marsh Davies Mojang avatar.png

Once upon a build, the Killer Bunny was a natural and terrifying feature of the Minecraft overworld. Identifiable by its red horizontal eyes, burning with hate, the Killer Bunny moves faster than normal rabbits and will set upon players and wolves dealing an impressive amount of damage.

Marsh Davies[2]

The killer bunny (previously known as the killer rabbit of Caerbannog, a reference to Monty Python and the Holy Grail) is an aggressive variant of the rabbit exclusive to Java Edition that is hostile toward players, foxes, and wolves. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit's vertical eyes. It can be spawned only by using the command. It appears with a nameplate over its head reading "The Killer Bunny".

If the killer bunny finds any player within a 16-block radius, it hops toward the player much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8♥♥♥♥damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. Killer bunnies are immune to the Thornsenchantment.

If it cannot find a player, the killer bunny actively seeks out and attacks any foxes or wolves as well, including tamed wolves. These wolves, in return, attack the killer bunny, leading to a vicious fight.

On peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves and tamed wolves, but not the player.

The killer bunny can be bred and leashed and follows players holding carrots, despite its hostile nature.

Toast[]

"Toast" redirects here. For messages displayed on-screen, see Advancements, Recipes, or Tutorial hints. For Bread, see Bread.

Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural black and white spotted rabbit. Other than its name and skin, Toast behaves exactly like it would if it were unnamed. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If the player renames a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally.

This rabbit is the skin of user xyzen420's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial.[3]

Sounds[]

Data values[]

ID[]

Java Edition:

Bedrock Edition:

Entity data[]

Rabbits have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format

  • Entity data
    •  MoreCarrotTicks: Set to 40 when a carrot crop is eaten, decreases by 0–2 every tick until it reaches 0. Has no effect in game.
    •  RabbitType: Determines the skin of the rabbit. Also determines if rabbit should be hostile.

Rabbit Type

Main article: Rabbit/DV

[edit]

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[]

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS4)
PS4Other platforms
Rabbit SeasonCook and Eat Rabbit Meat15GBronze

Advancements[]

Video[]

Note: this video is outdated as rabbits can no longer be tamed, rabbits are smaller now, and the killer rabbit is now called the killer bunny.

History[]

Java Edition Classic
May 19, 2009Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding.
May 20, 2009Bunnies were ultimately rejected at the time due to negative feedback.
Java Edition
1.8May 17, 2014Screenshots of rabbits were released by Ryan Holtz.
June 5, 2014Rabbits are revealed as a feature to be added to Minecraft.
June 6, 2014Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game.
Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats.
June 30, 2014Holtz uploaded a "video" showcasing the mob's path-finding and animation.
Holtz reveals a preview of the rabbit's drops.
July 1, 2014Killer Bunny (pre-release).png Holtz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog".
July 2, 2014Holtz tweets a screenshot of all six natural rabbit types, just prior to their introduction.
14w27aBrown Rabbit JE1 BE1.pngWhite Rabbit JE1.pngBlack Rabbit JE1 BE1.pngGold Rabbit JE1 BE1.pngSalt & Pepper Rabbit JE1 BE1.pngBlack & White Rabbit JE1.pngToast Rabbit JE1 BE1.pngKiller Bunny JE1.png Added rabbits.
Baby Brown Rabbit JE1 BE1.pngBaby White Rabbit JE1.pngBaby Black Rabbit JE1 BE1.pngBaby Gold Rabbit JE1 BE1.pngBaby Salt & Pepper Rabbit JE1 BE1.pngBaby Black & White Rabbit JE1.pngBaby Toast Rabbit JE1 BE1.png
Sours: https://minecraft.fandom.com/wiki/Rabbit
Bunny Life - Minecraft Animation

Rabbit

New Texture
Old Texture

Health Points

3 (Heart.pngHalf Heart.png)

Attack Strength

Normal Rabbit:
0 (Empty Heart.png)
Killer Bunny:
Easy: 5 HP (Heart.pngHeart.pngHalf Heart.png)
Normal: 8 HP (Heart.pngHeart.pngHeart.pngHeart.png)
Hard: 12 HP (Heart.pngx 6)

Location

Grass blocks with a minimum of a 2x1x1 space above them.

Technical Name

A rabbitis a small, passive animal mobwhich can be found in groups of 2-4 in almost any biome.

Appearance

Most rabbits are passive and will naturally spawn with one of six different textures:

  • "Brown"
  • "Salt & Pepper"
  • "Black"
  • "Albino"
  • "Spotted"
  • "Golden"

There is also one type of rabbit called "The Killer Bunny" which looks similar to an "albino" rabbit, but it's hostile and can only be spawned by using the command .

One other texture for rabbits, called "Toast", which is black and white and looks different from the "Spotted" rabbit, is automatically applied to any rabbit named "Toast".

Behavior

Rabbits will wander around randomly unless they see wolves, foxes, mature carrot crops, or a player holding a carrot, golden carrot, or dandelion. If a rabbit is distracted by a player, it will not notice mature carrot crops or wolves, until they are attacked. Otherwise, it will run away from wolves on sight, and, when left alone, eat mature carrot crops. To stop rabbits eating mature carrot crops, use the command .

The "Killer Bunny" variant will hunt down any players or wolves in sight, and it will only be distracted while breeding.

Feeding

Similar to all passive mobs, rabbits can be fed certain foods to activate various effects. Feeding a mature rabbit will put it into "Love Mode", causing the mob to exude red hearts. If two nearby rabbits are in love mode, they will mate, producing a baby rabbit. Each rabbit can only enter Love Mode every five minutes. A baby rabbit can also be fed in order to accelerate its growth into adulthood.

Rabbits can be fed carrots, golden carrots, and dandelions. They are able to see players holding food from a farther distance than other mobs.

Drops

Pocket Edition

Rabbits were added in 0.13.0 alpha stage of Minecraft: Pocket Edition. Rabbits in this version are smaller, eat crops, can be killed easier, and can only be found in forest, desert, and snowy biomes.

Trivia

  • The "Killer Bunny" is faster than normal rabbits. And if a player summons the Killer Bunny while in peaceful difficulty, it can still chase/attack players, but will not harm the player.
  • The Killer Bunny has red horizontal eyes.
  • The Killer Bunny's texture changed multiple times in the snapshots leading up to 1.8.
    • The first texture had blood over the rabbit's mouth.
    • The second texture was almost the same as an albino rabbit.
    • The third texture had blood all over its body and face.
  • The Killer Bunny is a reference to the Killer Rabbit Of Caerbannog from the movie Monty Python and the Holy Grail.
    • Also, during the snapshots of update 1.8, the nametag given to the Killer Bunny was The Killer Rabbit of Caerbannog.
  • The "Toast" rabbit was added as a tribute to a player who lost their own rabbit of the same name.
  • If wolves or foxes come close to, they will become hostile and attack the rabbits.
  • Rabbits textures will spawn differently depending on its biome.
    • In desert biomes, all rabbits have gold fur.
    • In snowy biomes, 80% of rabbits are albino, while 20% have spotted fur.
    • In all other biomes, 50% have brown fur, 40% are salt & pepper, and 10% have black fur.
  • Players can breed rabbits using carrots or dandelions. When doing so, the baby has a 5% chance of taking on its current biome's fur color; otherwise, it will randomly be one of the parents.
  • The killer bunny can only be spawned in using commands.
  • Rabbits can become completely stunned while standing on top of slime blocks.
  • In the 1.8 update, rabbits have a 2.5% chance of dropping a rabbit's foot.
  • There are 8 different types of rabbits including Toast and The Killer Bunny.
  • Rabbits were planned to be one of the first mobs added in Classic, but they were never actually added, due to negative feedback.
  • In the 1.8 snapshots, The Killer Bunny used to spawn naturally. However, in the final 1.8 Update, they did not.
  • If one puts a name tag named Toast on The Killer Bunny, the rabbit's texture will change, but it still will be hostile towards a player.
  • In The Combat Update, rabbits were made a lot smaller than in update 1.8.
  • In 1.9 snapshots, there were sounds given to the Killer Bunny.
  • In earlier versions when the ravager mob was released, the mob was truly scared of rabbits.

Gallery

Video

✔ Minecraft 10 Things You Didn't Know About the Rabbit

✔ Minecraft 10 Things You Didn't Know About the Rabbit

Sours: https://minecraft-archive.fandom.com/wiki/Rabbit

Face minecraft rabbit

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How To Make A Bunny Banner in Minecraft! (1.16+) (LOOM)

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