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|Races|| Zandalari troll|
|Former ruler(s)|| Rastakhan †|
Emperor Korthek †
|Major settlements||Temple of Sethraliss|
|Affiliation||Zandalari Empire, Horde, Atal'zul, Tortollan Seekers, Voldunai, Devoted, Faithless, G'huun|
|Former affiliation(s)||Empire of Zul, Alliance|
Zandalar (or Zandalar Isle) is an island located in the South Seas that serves as the homeland of the Zandalari race of trolls, having once acted as the cradle and birthplace of all troll civilization on Azeroth. Originally a chain of mountains on the continent of Ancient Kalimdor, it became an island following the Great Sundering caused by the War of the Ancients. The Zandalari Empire survived and kept seeking to influence troll and world affairs.
With the advent of the Cataclysm, the island was thrown into chaos, as large sections of its capital were lost to the sea and the jungle of Nazmir began to sink, transforming it into a swamp. This would lead the Zandalari followers of Zul to attempt to forge a new nation in other parts of the world to escape their home which they believed doomed, but they were largely unsuccessful. Not as strong as in times past, beset by internal troubles within Zandalar itself, and amidst another war with the Alliance, the trolls of Zandalar now seek fresh allies, setting the ancient island up as a major theater for the Fourth War.
Originally, "Zandalar" was the name given to a holy mountain range in southern Kalimdor, where many Wild Gods (referred to by the trolls as "loa") dwelled. As the trolls revered and worshiped these loa, they soon built small encampments on the slopes of the Zandalar Mountains. Nearly all of the tallest plateaus were claimed by the most powerful group of trolls, the Zandalar tribe. Atop Zandalar's highest peaks, the Zandalari constructed a small cluster of crude shrines, that would later come to grow into a bustling temple city known as Zuldazar. This series of giant ziggurats looked like a towering mountain from a distance. During the Aqir and Troll War, the Old Gods' forces would assault the Zandalar Mountains.
When the first Well of Eternity imploded, a hole was punched through Kalimdor. Deep fissures appeared in the continent, and the Zandalari hastily cast strong protective spells to protect their home from destruction. Even so, they could not shield the rest of the continent from widespread upheaval. The ground immediately beyond the Zandalari's shield was drawn underwater when Kalimdor broke into separate landmasses. When at last the Sundering was over, the Zandalari saw that their home had become an island.
At some point, a plague of corrupted blood broke out on Zandalar, after a foolish troll tried to summon Hakkar the Soulflayer on the island. After the great plague, there were still those who clung to the magics of the blood god. They tested their magics and perfected them. One such relic was a Sanguinating Totem, capable of draining the life and blood from enemies and infusing the caster with it, altering them in unusual ways. This was the dawn of who the Zandalari call, "the blood trolls".
King Rastakhan rules the island from a great, golden palace. Different troll tribes distrust one another and have often fought one another, but every six years, envoys from all the troll tribes arrive in Zuldazar in order to share information and discuss matters that may affect the entire troll race.
Zandalar has been severely crippled by the Cataclysm, causing King Rastakhan's palace to list to one side, the spine of the land to split in two, a fissure to open in the floor of the forum, and the region of the island called Nazmir as well as other areas of the island to begin sinking beneath the waves. But though Zandalar was indeed damaged, it did not sink as Zul predicted. While Zul and the Golden Fleet left Zandalar, those that stayed behind endured and rebuilt. This also explains the desperate measures the Zandalari have taken, by issuing the call to scattered troll populations of Azeroth as well as their wish to reunite with the mogu and claim Pandaria as their own.
Battle for Azeroth
|This section is a lore stub.|
Recently, the Horde have come to Zandalar to seek alliances as a result of another war with the Alliance. The Zandalari have to deal with the blood trolls attacking them from the sinking region of Nazmir, as well as a civil war between Zul's followers and Rastakhan's followers.
Zandalar is a large tropical island located in the South Seas, between the Maelstrom and Pandaria.
Zandalar is separated into three regions. All zones are scaled to the player's level up to 50.
- Main article: Instances by continent
In the RPG
Zandalar is a sizeable island in the South Seas, to the southwest of Westfall on Azeroth. On this island live trolls — thousands upon thousands of trolls. It is understandably a difficult place to visit for anyone who isn't a troll. Two huge mountains rise from its green canopy; one of these mountains is, in fact, the great ziggurat-city Zuldazar, while the other is the snowy Mount Mugamba. Other, smaller ziggurats — the domains of troll priests and witch doctors — also jut from the jungle, and birds and stranger beasts fly it above and among the trees. Troll priests and witch doctors live all over the island. It is a lush and tropical place, and a deadly one.
Trolls dominate Zandalar, including all known trolls, from jungle to ice, which consider Zandalar their homeland. It is neutral territory for their kind, so trolls don't battle each other when are on Zandalar. The same courtesy doesn't extend toward other races, though, and Zandalar's trolls are a wicked and voodoo-worshiping bunch who delight in slaying their enemies and devouring their remains. As such, not even goblin merchants are safe on this island, and visitors face stalking, axe - and spear-wielding danger from every green shadow.
Most of the native trolls here are jungle trolls, though ice trolls live atop Mount Mugamba's snowy peak. The trolls here are bigger, stronger and nastier than all other trolls (well almost—the Drakkari of Northrend are a bit bigger). King Rastakhan, an ancient and formidable witch doctor and keeper of troll lore, rules from Zuldazar. Trolls often have trouble working with each other, despite the conferences on Zandalar.
Zandalar is a tropical and lush island. Mount Mugamba is by far the highest peak on the island, rising from its center. Troll ziggurats, the domains of troll shamans, priests and witch doctors, are scattered throughout the jungle, as are troll totems and huts.
Zandalar boasts impressive wildlife as well and is a prime hunting ground. Bright fish, hermit crabs, birds, and monkeys dwell in the waters or jungle. In addition, more interesting prey attracts the discerning hunter: tigers, hydras, lions and couatl. A few makrura inhabit the area as well. Warm weather and rain are constant (except on Mugamba, where the rain turns to snow).
Notes and trivia
How to unlock Zandalari Trolls in World of Warcraft
The Zandalari Trolls are one of the more interesting groups in World of Warcraft lore, standing as a cultured and spiritual part of the Horde in contrast to some of the more brutish races that make up their ranks.
Zandalari Trolls are a relatively recent addition to the game and don’t have as much history in the Warcraft franchise. Because of that, it’s worth taking a closer look at this race and going over how to unlock them and what makes them unique from everyone else.
How to unlock Zandalari Trolls
- Reach Exalted reputation in Zandalari Empire faction
- Get Zandalar-based achievements The Throne of Zuldazar, the Dark Hart of Nazmir, Secrets in the Sands, A Bargain of Blood, and The Final Seal
- Begin A Royal Occasion quest in Orgrimmar Embassy
- Complete recruitment questline
Unlocking Zandalari Trolls is a fairly straightforward process for players who have the World of Warcraft: Battle for Azeroth expansion. Everything effectively boils down to improving one’s reputation within the Zandalari Empire and then completing all the Zandalar-related questlines.
Doing so will unlock the recruitment questline, A Royal Occasion. This culminates with the crowning of Queen Talanji and the unlocking of the Zandalari Trolls.
What is the fastest way to unlock Zandalari Trolls?
Unfortunately, there are no shortcuts when it comes to unlocking the Zandalari Trolls in World of Warcraft.
Completing the questlines to unlock the Zandalari Trolls takes between eight and 10 hours and there isn’t really any way to avoid this or skip any steps. Players looking to unlock Zandalari Trolls will simply have to grind their way across the finish line.
What classes can Zandalari Trolls be?
- Death Knight
Zandalari Trolls have a unique aesthetic that is a cross between the Mayan civilization and the Jurassic era. There are feathers, a teal and red color scheme, and dinosaurs aplenty. With that in mind, the Zandalari Trolls have some unique abilities and aesthetics that fit with those themes.
Hunters begin with a Direhorn, a magical creature that looks like a triceratops, as their starting pet and have the ability to tame dinosaurs. Similarly, Zandalari Troll Paladins ride on a large, armored, feathery Direhorn as their mount.
Druids have forms that are generally dinosaur-like. The bear form looks like a large, spiny turtle while the aquatic form looks like a finned alligator. Both the moonkin and the flight forms are similar to a pterodactyl with elephantine tusks. The travel form looks like a Jurassic Park velociraptor with tusks. And finally, the cat form looks like a stegosaurus crossed with a sabertooth tiger.
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The Alliance:Stormwind (Humans) - Lordaeron (Humans) - Gilneas (Humans/Worgen) - Kul Tiras (Humans) - Other Human Kingdoms - Ironforge (Dwarven Clans) - Gnomeregan (Gnomes) - Quel'Thalas/Telogrus Rift (High Elves and Void Elves) - Darnassus (Night Elves) - The Exodar (Draenei) - Tushui (Pandaren) - Vindicaar (Lightforged Draenei) - Mechagon (Mechagnomes)
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A character subpage for the WarCraft universe, including World of Warcraft. For the main character page, see here. For the Horde character page, see here.
The Zandalar tribe is the progenitor tribe from which all other trolls arose. Most Zandalari were scholarly and valued knowledge; The Zandalari preserved troll history, and they worked to further the goals of troll society as a whole. Alarmed by the terrible losses of life among all trolls, the Zandalari tribe traveled around the world to reunite their race and rebuild their once-powerful empire. The Zandalari have begun to conduct bloody raids on territories that had once been theirs. The Cataclysm has been revealed to be the cause behind their sudden urges for conquest, for it's caused the Island of Zandalar to sink into the ocean.
However in Battle for Azeroth it is revealed that Zul exaggerated about the effects of the Cataclysm on Zandalar to further his own ends, and his actions in Pandaria and elsewhere were not at Rastakhan's order. After his failure to achieve his goal of conquest, Zul launched an insurrection against King Rastakhan, which prompted the ruler to seek aid from the Horde.
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- A God Am I: They have a bit of a superiority complex, sticking "God" onto many of their titles for seemingly no other reason than self-aggrandisement.
- All Trolls Are Different: The Zandalari are unique among Warcraft's Trolls. Most trolls keep a Primal Stance, but Zandalari stand up straight. They have rocky skin, a longer and pointier nose (females especially), their eyes are a pristine blue, and they tend to have larger tusks — all things noticeable when creating one in World of Warcraft when compared to the Darkspear trolls. Their society is also somewhat different from other trolls; while they still have the same practices of offering sacrifices and making deals with their Loa, their major city is made of three giant pyramids forged adorned with gold, and they have a massive navy, called the Golden Fleet, that only Kul Tiras itself can rival.
- Art Evolution: The portrayal of Zandalari trolls has changed a few times. Originally, they were grey-pink recolors of the player Darkspear trolls. After their FaceHeel Turn and subsequent return to the spotlight, they were depicted as recolors again, this time as banana-colored ice trolls. In patch 5.2, they have been given their own unique appearance with posture and build similar to Night Elves. Blizzard says that their final appearance is how they always imagined them but could never properly depict in the game before.
- Blood Knight: While they were originally introduced as a peace-minded tribe of historians and magicians, Mists of Pandaria has revealed a lot more about their culture, including their warlike ways, and violent rites of passages for young trolls seeking to rise in the tribe. It seems that they are Not So Different from their less-reputable cousins but they at least have the sense to make good first impressions.
- Civil War: Since Cataclysm, the Zandalari tribe has been split between two factions, one loyal to King Rastakhan and the other following the Prophet Zul; we see this in Battle for Azeroth.
- Cosmetic Award: The Heritage transmogrification armor is unlockable for any Zandalari troll character that's been levelled up to 50 through normal grinding (110 prior to the Shadowlands level squish).
- Everything's Better with Dinosaurs: All trolls are associated with dinosaurs, but the Zandalari take it Up to Eleven. They have ravasaurs, devilsaurs, pterrorwings, direhornsnote with traits from the triceratops and ankylosaurus, brutosaursnote Essentially Saurpods, like Brachiosaurus., ankylodons note Armored saurs resembling a fusion between a bear and ankylosaurus, and uses the bear skeleton., and sabertusks note They look like cats, or a kaprosuchus somewhat., as well as a special type of Druid/Hunter hybrid spellcaster, who can command and summon dinosaurs, as well as shapeshift into them. They also seem to have a tendency to take the biggest dinosaurs and stick huge, enchanted stone armor on them, resulting in living siege weapons. The word 'dinosaur' never arises; Zandalari use the term 'saur' to describe multiple reptiles.
- While they don't use these saurs, Zandalar is also home to Saurolisksnote Large lizards akin to komodo dragons and Sauridnote Compies; the Zandalari see them as rat-like pests., as well as more 'mundane' reptiles like crocolisks and snakes.
- Fatal Flaw: According to Vol'jin in Shadows of the Horde, the flaw that holds back the Zandalari and all other troll tribes other than Darkspear is that they're stuck in the past. All of their efforts are towards regaining past glory from the height of their former civilization. The Darkspear are the only tribe who look to the future rather than the past, and are the only ones to thrive in the current day.
- Healing Factor: Like all Trolls.
- Light Is Good: While all of the Troll tribes have priests, the Zandalari are the only Trolls known to have actual Paladins in their ranks. Hinted at in Classic and finally introduced in Mists of Pandaria as Zandalari Prelates, it was revealed in Battle For Azeroth that their Paladins channel the holy light through veneration of Rezan, the Loa of Kings. After Rezan is killed by Zul at Atal'Dazar, the Prelates were de-powered and their future left uncertain. However, with the announcement of Paladins being a playable class for the Zandalari, it's implied they've regained their powers, possibly through venerating other Loa.
- Mayincatec: Their architectural and cosmetic aesthetic derives heavily from this, even more so than previously seen troll tribes.
- Moral Myopia: The Zandalari Trolls looked down on the Mogu for their use of slaves, though they themselves had no issue enslaving the Goblins of Kezan to make them mine Kaja'mite for their rituals, which lasted until the Goblins used their newfound intelligence obtained through their exposure to the ore to overthrow their troll masters.
- Neutral No Longer: Twice. They were originally neutral and friendly to all factions, but became aggressive in Cataclysm. However, Mists of Pandaria clarified that the hostile Zandalari were merely a faction of the Zandalari tribe led to Dark Prophet Zul, and in Battle for Azeroth we see those Zandalari who remained peaceful, loyal to King Rastakhan. However, this faction soon also foregoes their neutrality, as necessity drives them to join the Horde.
- Not So Different: To the elves, although neither race would ever admit it. The Zandalari are the most gaudy, haughty, and advanced of the trolls, not just a tribe but an empire, whose society is structured similarly to those of their Highborne descendants. They are also quite given to the arrogance and Cultural Posturing found often among Warcraft's elves (especially blood elves). Lampshaded In-Universe with the Zandalari's epithet, the "Elves of Trolls".
- Precursors: The Trolls are one of the oldest flesh race known in Azeroth, if not the oldest, and all Troll tribes originate from the Zandalari. They've existed before the Night Elves — in fact, it is confirmed that the first Night Elves were Trolls who were changed by their proximity to the Well of Eternity.
- Primal Stance: Averted with their current model, which has a very straight posture. This sets them apart from the other troll races.
- Promoted to Playable: They become part of the Horde in Battle for Azeroth.
- Smug Snake: Derogatorily referred to sometimes as, "The Elves of Trolls."
- Sudden Sequel Heel Syndrome: The Zandalari tribe was originally introduced as a priestly tribe of trolls who were respected by all others, adept at ancient magics and with great interests in lore and history. They helped the players defeat the Blood God Hakkar in Zul'Gurub and documented the fall of the Drakkari empire in Zul'drak, and even fought together against the resurgent Gurubashi in early Cataclysm. However, come patch 4.1, the Zandalari suddenly began gathering the troll tribes and declared war on all others; supposedly to restore the trolls to their rightful glory. This was rather jarring, although Mists of Pandaria attempted to soften the blow by revealing that the hostile Zandalari were merely a faction of the Zandalari tribe, and were actually Invading Refugees fleeing their dying homeland. In Battle For Azeroth, they are a mixture of the original and latter portrayals, being a priestly empire following closely behind their Loa, while also being bloodthirsty.
- Vestigial Empire: The Cataclysm has left the isle of Zandalar devastated, and the swamplands of Nazmir are sinking to the sea, while the empire itself is in the middle of a civil war between the followers of King Rastakhan and Prophet Zul, who is also in league with Nazmir's blood trolls and Azshara, aiming to release an imprisoned Old God in Uldir. These events ultimately drive Princess Talanji to seek an alliance with the Horde.
- What the Hell, Hero?: Shadows Rising shows that the Zandalari as a whole are outraged by the Horde making peace with the Alliance, as the memory of Rastakhan's death is still fresh in their minds.
- Worthy Opponent: Sort of, with the Mogu Empire. They met, and contemplated battling for supremacy. But seeing the strength in one another, they knew that the battle, no matter who triumphed, would leave them both crippled and vulnerable to the lesser powers. So instead of shooting themselves in the foot, they allied.
God King Rastakhan
Class: Paladin (Prelate), Shaman (Hearthstone)
Voiced by: Kayi Ushe (English)
"It is good to be the king."
"The law is what I say it is, for so long as I am king."
Rastakhan is king of all trolls on Azeroth, chosen by the ancient Loa of Kings, Rezan. He is an ancient and formidable Prelate and his word is law. He is ancient and hoary, but his wire-hard muscles speak to his strength. A string of Shrunken Heads hangs from his neck, and a humanoid skull is impaled on his spear. He rules from Zuldazar on the island of Zandalar. While he technically is the king of all trolls throughout the world, it is not an entirely accurate description. This is because trolls often have trouble working with each other, despite conferences on Zandalar. King Rastakhan is strong, wise, insightful, cunning and visionary. He is a big part of the reason that Zandalars influence is again felt in the world, as he is instrumental in organizing the 6-year troll conferences and in sending representatives to work against Hakkar. Most other trolls respect him as a powerful and wise leader, although some see him as indecisive and weak, bending to the manipulations of the Zanchuli Council that advise him.
He tries to be a good king, and holds meetings with concerned citizens often. Of course, this can take a while, and the line to be in the King's presence is long, but many wait for their turn to see him in his grandeur. Some Trolls see Zandalari as the highest and most righteous — Rastakhan is not one of these, and he insists on keeping Speakers from every tribe within the city, such that the most powerful tribe might aid them all.
- Action Dad: He doesn't let his daughter have all the fun, and he is a fine warrior in his own right, especially when Loa empowered.
- Badass Boast: Gives a pretty damn impressive one to Genn when he tries to convince him to surrender during the Siege of Zuldazar
You...an exile without a homeland...you dare to invade these sacred halls and demand that I turn over my kingdom to you? The Zandalari built an empire that would endure for over ten thousand years, while your barbaric ancestors scuffled in the dirt. We civilized this world. We conquered it. And once again, you savages seek to undermine our greatness. No...I will not surrender, because no matter what happens here today...Zandalar will stand long after your Alliance has crumbled to dust! But...if you are so eager to meet Bwonsamdi, than I will be glad to send you his way. ZANDALAR FOREVER!
- Badass Cape: His cape is made of red dinosaur hide.
- Badass in Charge: That fancy blade of his isn't just for show; Rastakhan is a competent fighter and overpowers Zul in a straight fight before the latter gives up and welcomes a fatal blow.
- Casting a Shadow: After Rezan dies and he makes his deal with Bwonsamdi to protect Zandalar he begins channeling shadow magic into his swordplay.
- Cool Chair: According to Loremaster Cho: "It is said, the God King Rastakhan rules over his kingdom from a throne made of solid gold." Now, however, it has been described as a "crooked throne" due to the Cataclysm making his palace tilt to one side.
- Cool Crown: Rastakhan's crown is a huge golden headdress with horns and blue feathers.
- Cool Sword: His sword has a large wavy blade and a beautiful golden guard over his hand. When he gets empowered by the Loa, it starts glowing. It also drops from him in the Battle of Dazar'alor raid, but strangely as a dagger despite clearly being used as a sword.
- Deal with the Devil: Following Rezan's demise at the hands of Zul, Rastakhan strikes a bargain with Bwonsamdi, the Loa of Death, binding his entire bloodline to him in exchange for power he desperately needed to reclaim his empire from the forces loyal to the Old God, G'huun. He succeeded, but Mythrax shattered the seal holding G'huun in Uldir, while Bwonsamdi was content with the fact Rastakhan reclaimed the kingdom for both of them.
- Divine Right of Kings: He is chosen and blessed by Rezan, the Devilsaur Loa of Kings and Queens. This extends his lifespan beyond what a Troll is normally permitted.
- Eyepatch of Power: Averted. He is one-eyed, but has no eyepatch to hide it, merely a scar over his face.
- Good Is Not Soft: He's a patient and kind ruler for his people, but draw his ire and heads will roll. He is known for throwing people off the side of his pyramid.
- FaceHeel Turn: Like the rest of his tribe, but his is more notable because he's always been described as wise and benevolent, whereas his tribe has been revealed to be violent and bloodthirsty.
- Turns out he was not evil at all, merely indecisive.
- Glowing Eyes: Well, eye. He seems to only have one, but the one he has is glowing bright blue.
- The Good King: He's a fundamentally good ruler whose biggest vice is inaction, having "gone soft" over the years. To his credit, half of his advisors are traitors working to either kill, replace, or keep him ignorant of the true threats to Zandalar.
- Hero Antagonist: The only really bad things he has done are making a family pact with Bwonsamdi (who is not even a full-on evil loa, but rather The Sacred Darkness) and not listening to Zul before the Cataclysm (and Talanji after that). Yet he's a raid boss.
- Killed Off for Real: He meets his end at the hands of the Alliance. This time, he no longer has the blessing of Rezan so Bwonsamdi finally collects his soul.
- Long-Lived: Trolls are a pretty short lived race, living normally only to about 60 or 70. Rastakhan is 200 years old. This is thanks to Rezan, the loa of kings, which stalls Bwonsamdi, the loa of the dead, from claiming his soul.
- Light 'em Up: Channeling Rezan's might allows Rastakhan to use spells that are in practice nearly identical to the Light of paladins and priests. He loses these powers after Rezan is killed, however, and is forced to turn to darker magics out of desperation.
- My God, What Have I Done?: Begins to feel this at the end of his boss fight, realizing that Bwonsamdi's power was more of a curse than a blessing.
- Overprotective Dad: He welcomes the Horde champion into Zuldazar and gives them the chance to prove their worth, then casually tells them that he will annihilate the entire Horde should his beloved daughter come to any harm under their watch. In general, he's at his most gentle when interacting with Talanji.
- Royals Who Actually Do Something: Rastakhan is not a King who merely sits upon his throne. While he doesn't have the time to walk his city's streets, as his daughter does, he still takes time to convene with concerned citizens of Zandalar. He is also an esteemed Warrior, and a Prelate as Rezan's chosen, and skilled with sword and spear. In the climax of the Zuldazar zone questline, he rides upon Rezan's back to lead the charge against Zul and the Zanchuli Council which betrayed him.
- Spanner in the Works: Ironically becomes this to the Alliance. The entire point of the Battle of Dazar'alor was to drive a wedge between the Zandalari and the Horde by showcasing the Horde's weakness. Instead, Rastakhan confronts the Alliance personally, refuses Jaina and Genn's pleas for him to stand down, and fights to the death, which not only undermines what the Alliance set out to do, but causes the plot to backfire spectacularly, as the Zandalri officially join the Horde to avenge their King.
Voiced by: Susan Wokoma (English)
Talanji is the daughter of King Rastakhan and the Princess of the Zandalari Empire. As royalty, she is blessed by the Loa of Kings and Queens, Rezan, and is one of few people who can invoke direct council with him. Horde players first encounter her behind bars in a prison in Stormwind, alongside Zul, and you work with Rokhan and Thalyssra to break her free, which earns the Horde the King's gratitude and a place in Dazar'alor.
Talanji herself is known for being adventurous and outgoing, frequently taking time to walk the streets of her city and tour the lands of the Zandalari Empire. She is known to go exploring, seeing how outsiders run their own kingdoms and rule their own lands. Her abilities as a Priest are impressive, as Rezan is one of the most powerful Loa and grants her great magical power, although her power is diminished when Rezan perishes at the hands of Zul.
She eventually leads an expedition into Nazmir, alongside Rokhan, to root out the threat of the Blood Trolls bringing civil war into the empire.
- Ambadassador: Talanji attempted to forge diplomatic relations with the Horde before she was captured by the Alliance. Stormwind comes to realize that it isnt smart to imprison a person who can summon a giant spirit T. rex to attack her opponents.
- Barrier Warrior: As a priest of Rezan, she is able to call up a protective dome of holy magic to hold back enemies and protect her allies.
- Cool Crown: Being a Zandalari princess, Talanji wears a huge white and gold headress further decorated with horns and feathers.
- Deal with the Devil: Defied. While earning the blessing of the Loa in her rite of succession, Bwonsamdi offers her a new deal to cancel Rastakhan's. He would free her and her bloodline's bond to him in exchange for the head of Warchief Sylvanas. Talanji refuses to betray her new allies like that, however.
- Gods Need Prayer Badly: Shadows Rising reveals that Rastakhan's deal with Bwonsamdi bound their lives to his strength. When the loa of death's power begins to dwindle due to his shrines being destroyed, Talanji's own strength is diminished also to the point that even standing becomes demanding.
- Ineffectual Loner: Her character arc in Shadows Rising centers around her realizing that though she may not agree with the other Horde leaders on every matter (specifically their refusal to support her continuing the war in order to kill Jaina Proudmoore) they are stronger together and the assistance of Thrall, Baine, and Thalyssra is instrumental in resolving the novel's conflict.
- Light Is Good: As a Priest, she wields the light-magic of Rezan, Loa of Kings.
- Pals with Jesus: Justified and downplayed, since shes a priest and ruler of the Zandalari Empire, Talanji is expected to deal with several Loa, such as Rezan and Bwonsamdi. Subverted in regard to VolJin since his status is unclear at this point.
- Puppet Queen: Also defied. After her coronation and the Zandalari join the Horde, she makes it very clear to Sylvanas that she is the Queen of her people and that she will not bow to Sylvanas's every whim and request (much to the latter's displeasure). One of the main criticisms of her reign by Zandalari dissidents is the fear that she will be this to Bwonsamdi when in reality Talanji keeps him at arm's length.
- Reluctant Ruler: Telanji is quick to jump into action on the front lines, but when it comes to considerations towards being a ruler after her father is nearly assassinated, and likely living on borrowed time after Rezan's death, the incoming burden of the throne lands on her shoulders with the weight of lead.
- Royals Who Actually Do Something: She is known for not remaining in her palace. Astride her ravasaur, Tze'na, she roams the city streets and tends to the concerns of the citizens when and where she can. Notably, she leads an expedition into Nazmir to try and find Loa willing to aid the empire; she is able to get the willing and perfectly cordial Krag'wa, Loa of Frogs, but also the aid of Bwonsamdi, Loa of Death, which can be a double-edged sword.
- Spirit Advisor: Eventually gets advisement from the spirit of the departed Warchief Vol'jin, granting her the confidence to lead the Zandalari people in the wake of civil war.
- What the Hell, Hero?: She is not happy about the Horde making peace with her father's killers, especially since she agreed to officially join the Horde specifically to avenge him. Her resentment over this is a key plot point in Shadows Rising.
The Dark Prophet Zul
Voiced by:Dave Fennoy(English/Cataclysm), Eduard Dvinskikh (Russian)
"From the wreckage of the Cataclysm, the Troll Empire will RISE AGAIN!"
Zul is the name of a mysterious troll prophet. After the Cataclysm devastated Zandalar, Zul took a group of Zandalari warriors, led them them across the globe, united the other troll tribes together, and began the assault on Pandaria to regain ties with the mogu. He later attempts a coup against King Rastakhan, leading to a disastrous civil war.
Among the Zanchuli Council are many Priests and Mages of incredible power and forbidden knowledge. One of the most respected of these is Zul. Even as a child his dark and terrible visions had come true down to the last horrifying detail. He commanded fear and respect as one of the dark prophets: seers capable of witnessing great tragedies before they come to pass.
- Ambition Is Evil: His ability to forsee the future pushed him to seek ways to save his people from the Cataclysm (although the damage wasn't as heavy as he saw in his visions), leading him to assemble the Golden Fleet and reach out to the disparate troll tribes of Azeroth in hopes of rebuilding the pan-Troll empire, a goal he eventually becomes obsessed with. When the Thunder King is defeated, Zul begins to resort to outright lunacy, pledging himself to the Old God, G'huun and gives the order of slaughtering the Loa much like the Drakkari have done during their war against the Scourge, an event he had witnessed firsthand. He would see the troll empire rise again, no matter the cost.
- The Artifact: His first game appearance in a vision narrated by Cho depicts him as a recolored ice troll, even though Zandalari had got their modern design in the same patch. This is seemingly to identify him as the unnamed speaker in the 4.1 trailer. Battle for Azeroth however finally gives him a unique and thinner model, but keeps the hunch of the previous model.
- Back from the Dead: He is killed in Zuldazar, but he's later revived as a blood troll in Uldir, serving as a third-to-last raid boss.
- Bling of War: He wears a golden armor adorned with feathers and turqoise gems.
- Cassandra Truth: For all his background as one of Zandalar's greatest prophets, Rastakhan refuses to believe his visions of Deathwing and the Cataclysm. Three times the prophet went to his God King, and the last time he was 'tearing his clothes, and throwing his staff to the ground,' desperate for the King to believe him. And all Rastakhan did was give him a fleet of ships, just in case the vision did come true and the Zandalari people would need to find a new home.
- Clairvoyance: His ability, Sight allows him to see many different outcomes of the future.
- Co-Dragons: With Ateena and Mythrax to the Old God G'huun.
- Cool Boat: An entire fleet of them dubbed The Golden Fleet, currently housing a lot of the Zandalari population that has been displaced by the Cataclysm.
- Cool Crown: He wears a pretty impressive golden crown, adorned with turquoise (and later crimson) gems.
- Cowardly Lion: Zul's not quite a match for Rastakhan in a duel, but he doesn't flee. He puts up a decent fight and willingly falls on his opponent's sword.
- Dragon with an Agenda: He is a prominent member of the king's council, but is willing to go into extreme lengths to realize his dream of a troll empire, this including killing the loa and absorbing their power, sending the mogu to attack Zuldazar, deposing Rastakhan and resurrecting first king Dazar to act as his puppet ruler. And he's also a servant of the blood god, G'huun.
- Evil Chancellor: He is a prominent member of the Zanchuli Council, and his position gained him enough followers to flock to his banner once he decided to pursue his dream of the pan-Troll empire, and even after it flopped, he could still unleash his revolt against Rastakhan, with three fellow Zanchuli Council members flocking to his side.
- Evil Former Friend: To Rastakhan. He wasn't just an advisor, he was a close friend.
- Irony: He wants to forge a Troll empire as powerful as the ancient Empire of Zul. To achieve this he aligned himself with the Old Gods. The Empire of Zul was formed to stop the Old God's minions from taking over.
- Karmic Death: In Battle for Azeroth he constantly lies to his minions and allies about their true destinies leading to their demise. When he dies in the Uldir raid he realizes he was lied about his own destiny by G'huun.
- Lean and Mean: His model in Battle for Azeroth has a build similar to wiry jungle trolls like the Darkspear, rather than his more robust Zandalari kin. He's also the instigator of the Zandalari tribe's recent antagonism.
- Red Eyes, Take Warning: Especially in his blood troll form, where he displays glowing red eyes.
- Rousing Speech: To the other troll tribes in the patch 4.1 trailer. His words sway all of them under the Zandalari's banner, except Vol'jin and the Darkspear.
Zul: Jin'do, of the Gurubashi! Would you see the greatness of Zul'Gurub restored? Join us, and the Zandalari will make it so. Daakara of the Amani, summon your followers to Zul'Aman! Together, we'll make Zul'jin's murderers weep for mercy. Brothers, hear us now! We Zandalari have returned to reclaim the former glory of our people! To see Trolls retake the lands that are rightfully ours! And to crush any foolish enough to stand in our way! From the wreckage of the Cataclysm, the Troll Empire will RISE AGAIN!
- The Starscream: He's leading a revolt against Rastakhan in Battle for Azeroth that aims to unleash a potential world-ending threat, leading to Rastakhan petitioning the Horde for aid.
- Treacherous Advisor: Believes Rastakhan has become an ineffectual king and seeks to depose him.
Yazma is a member of the Zanchuli Council advising King Rastakhan, and serves Shadra, the spider loa. She later betrays Rastakhan once Zul attempts his coup d'etat, kills her loa and absorbs her power. She serves as the final boss of the Atal'Dazar dungeon.
- Cool Crown: She wears a huge golden headdress with spider leg-shaped ornaments after turning into a spider-troll and taking over Atal'Dazar.
- Dark Is Evil: Her skin is among the darkest seen in all of the Zandalari troll population, and probably for a good reason.
- Evil Chancellor: She is member of the Zanchuli Council who has long planned to betray King Rastakhan.
- Final Boss: She's the final boss of the five-man dungeon Atal'Dazar, the loa temple she has taken complete control of for Zul.
- High Priestess: She was the priestess in charge of worshipping the spider loa Shadra before betraying and killing her.
- Shout-Out: She's pretty blatantly based on Yzma from The Emperor's New Groove. Similar names aside, they are both High PriestessesEvil Chancellors to a Mayincatec king with a Dumb Muscle minion to do their bidding. They also both dress in dark purple robes.
- Spider People: She becomes a half-troll half-spider monster after betraying her loa and absorbing her powers, though with only four spider legs instead of eight.
Hexlord Raal is a member of the Zanchuli Council advising King Rastakhan, and serves Pa'ku, the Pterrordax Loa. He loves flying, almost as much as he enjoys invoking his Loa's command over the winds to batter his enemies. He likes to laugh, and cracks snarky jokes, something that Loti comments as annoying.
Unlike Zul, Yazma, and Vol'kaal, Raal remains loyal to Rastakhan and Zandalar.
- Boisterous Bruiser: He'd get along well with Lasan. He's a bit more subdued, but he likes to laugh.
"Like my loa always says...duck! Ha ha ha ha!"
- Blow You Away: Raal is a Shaman, and as a follower of Pa'ku, holds power over wind.
- Happily Married: Don't let the banter and constant bickering fool you — it's just how Raal and Loti express their love.
- Nice Guy: According to his tablet in the Zanchuli Council Chambers, Raal is seen as a charmer and a "man of the people".
- Ptero Soarer: Rides a Pterrodax into battle. He also frequently carries a smaller, shoulder-sized one that harasses his enemies.
- Undying Loyalty: He and Loti are the only Zanchuli Council members to stay loyal to Rastakhan in the wake of Zul's rebellion.
Wardruid Loti is a member of the Zanchuli Council advising King Rastakhan, and serves Gonk, the Raptor Loa. You work longside her to root out Blood Magic corruption within Zanchul. She's fairly laid-back, in a casual sort of way, and finds Pa'ku and Hexlord Raal to be a bit annoying and uptight. It isn't until later you find out that Raal and Loti are actually married.
Unlike Zul, Yazma, and Vol'kaal, Loti is one of the few members of the Zanchuli Council with pure intentions, and remains loyal to Rastakhan.
- Happily Married: Don't let the banter and constant bickering fool you — it's just how Loti and Raal express their love.
- I Didn't Mean to Turn You On: Most NPCs have dialogue expressing annoyance when you repeatedly click on them. Wardruid Loti gets off when you do.
- I Knew It!: She had her reservations about Prophet Zul since the beginning, describing him as a vile snake, and was not surprised once he turned traitor.
- Undying Loyalty: She and Raal are the only Zanchuli Council members to stay loyal to Rastakhan in the wake of Zul's rebellion.
- Voluntary Shapeshifting: As a Druid, and disciple of Gonk, Loa of Shapes, she can take multiple animal forms for combat. She prefers the shape of a Sabertusk for fighting.
*to the player* "Is that really the form you choose to walk around in?!"
- This article is about the Zandalari troll lore. For the playable race, see Zandalari troll (playable). For trolls in general, see Troll. For lore about the Zandalari trolls' empire, see Zandalari Empire.
Talanji, Queen of Zandalar
|Faction/Affiliation||Zandalari Empire, Horde, Zandalari Invaders, Zandalari Beast Ward, Shera Ali'kh, Empire of Zul, Mogu empire (allied)|
Druid, Hunter, Death knight, Mage, Monk, Paladin, Priest, Rogue, Shaman, Warlock, Warrior
Potion doc, Wilderness stalker
God King Rastakhan †
|Area(s)||Kun-Lai Summit, Isle of Giants, Isle of Thunder, Mogu'shan Vaults, Northern Stranglethorn, The Cape of Stranglethorn, Throne of Thunder, Zandalar, Zul'Aman, Zul'Drak, Zul'Gurub|
“De Zandalari built an empire dat would endure for over ten-thousand years... while your barbaric ancestors scuffled in de dirt.
We civilized dis world. We conquered it. And once again, you savages seek to undermine our greatness.
No, I will not surrender. Because no matter what happens here today... Zandalar will stand long after your Alliance has crumbled to dust.”
- — King Rastakhan
The Zandalari trolls (or Zandalarian trolls) are a troll subgroup found mainly on the island of Zandalar.
They were the most powerful and superstitious tribe to arise when the first trolls settled near the Zandalar Mountains, which were home to many loa. They claimed its highest peaks and built crude shrines which, over the years, eventually became the massive temple city of Zuldazar.
The Zandalari are scholarly and value knowledge above all else. They also work to preserve troll history and to further the goals of troll society as a whole. They are masters of magic and communing with the spirits,
Zandalari history had them fight off the aqir, ally with the mogu empire, fight the Pandaren Empire, after the Sundering explore the newly formed Great Sea, enslave the goblin race, and fight Hakkar the Soulflayer twice.
After the Cataclysm, the Zandalari prophet Zul and his followers traveled around the world to unite all trolls and build a united troll empire. Zul's forces resurrected Lei Shen and allied with the mogu once more, to launch an assault on the continent of Pandaria.
The Fourth War led to the Zandalari Empire allying with and later joining the Horde. This war also saw the Empire's home of Dazar'alorbesieged by the Alliance, which led to the death of their king Rastakhan, who had ruled over the empire for centuries.
- Main article: Zandalari Empire#History
Appearance and traits
Up until Rise of the Zandalari, most Zandalari appeared as skinny pinkish-white trolls. In Cataclysm they were given a re-skinned ice troll model and had a larger build than before, with a yellowish-tan skin. This new look was used for their appearance until patch 5.2.0 where it was updated once more. Their newest appearance has them standing upright with skin colors ranging from gray, black, green, and blue, accompanied by glowing eyes in the color of yellow or blue. This new design is how Blizzard always envisioned them. The Zandalari received another model update in Battle for Azeroth when they became playable. This kept their Mists of Pandaria design but updated their animations to match the quality of player races, and also introduced female Zandalari with the Mists design.
Zandalari have been mentioned to have fur on their neck, though it is unknown if it covers their body akin to the hair like fur of jungle trolls. Most Zandalari are seen with scale-like patches on various areas of their bodies, such as; feet, ankles, shins, thighs, waist, back, shoulders, chin, cheeks, brows, scalp, biceps, forearms, and hands, locations appear to vary between individuals. However not all Zandalari have these patches and retain a smoother appearance. The patches of scales most Zandalari have can also grow into spikes. It is unknown what they truly are, though it is possible that they are osteoderms, bony deposits that form scales, plates, and even spikes. Many dinosaurs are known to have had osteoderms.
The Zandalari's third toe, or "heel toe", is less prominent on males than it is on females. It is especially prominent on both male and female Zandalari dire trolls, of which males are also sometimes seen wearing rings around their heel toes as accessories.
Many male Zandalari stand a head taller than an upright jungle troll on average, most even more. And even short males tend to be taller. Female Zandalari stand taller than male and female trolls from other subgroup, excluding ice trolls and dark trolls. Additionally, the Zandalari generally stand tall because of their regal and proud attitude.
The Zandalari are considered the finest specimen of all troll tribes, with their royal stature and being the original trolls. Some humans even called them the "elves of trolls", much to their immense offense. Their beauty and noble physical appearances were inherited by their elven descendants - night elves and high elves.
The Zandalari boast incredible strength; being able to easily lift jungle trolls with both hands and are capable of puncturing through scale-armored breastplates padded with lacquered leather and quilted silk using only their thumbs. They are also strong enough to lift other Zandalari with one hand.
Culture and people
Zandalari society has remained an unchanging hierarchy for thousands of years. Hardworking farmers, fishers, and craftsmen form the peasant caste, the foundation of the empire. Zandalari elders tell them what to harvest, when to plant, and how to behave. To disobey the elders is to disobey the gods, an offense punishable by exile or death. The Zandalari warrior caste sits above the peasantry, acting as the arms of the King and the might of the council. Dexterity is not prized among Zandalari warriors: Brute force, backed by ancient magics, is the preferred combat style. Dictating every aspect of Zandalari society down to the very last detail are the scholars of the priesthood. Masters of magic and communing with the spirits, these respected bastions of knowledge stand upon fifteen millennia worth of accumulated knowledge. The highest of these have a seat on the Zanchuli Council, which both advise the King and ensures his every command is executed upon. The council is consulted before every battle or major decision. From a golden throne, lording over all of the Zandalari, rests the great King Rastakhan. Empowered by the Zandalari gods themselves to act as their voice, he has ruled for over two hundred years.
There used to exist a caste whose purpose was to preserve and defend the remains of Zandalar's past rulers. But when the plague of corrupted blood tore through the empire, it was too risky for mortals to handle the dead. Golems were summoned for the grim work of preservation and burial: they have been used ever since.
Casteless orphan children are tested for any sign of connection to the loa. Those blessed by the loa receive full priest training and all of the honor and privilege that accompanies it. Those that are not blessed are given an opportunity to prove they will grow into strong warriors someday. Those that fail both tests are of no use to the Zandalari and are likely to end up as thieves or beggars.
Being a Zandalari farmer apparently involves taking the "rock test" by lifting heavy stones above one's head and show that one's back is strong, after which one gets a job pushing plow living on dirt.
There is no room for weakness among the Zandalari. Strength, ferocity, stamina, power: These are the traits by which success is measured. At adolescence, those Zandalari males not chosen to be priests or scholars must prove their strength to the council, the king, and the gods themselves. Any display of physical power will do. Tournaments and competitions are held as children come of age. Adolescents prepare for their trials with years of training, communion with the spirits, and by tattooing sigils of power onto their skin. A common rite is to travel to one of the violent, beast-ruled islands near the capital to steal or subdue a wild creature. The lesser troll races have their own, humbler versions of this tradition. But the mastery of ravasaurs or raptors is nothing compared to the power required to call upon a devilsaur or direhorn.
The ultimate symbol of power amongst the Zandalari is the garb they wear in battle, and the tribe acknowledges station and power through what the Zandalari wear. The Zandalar prize what they wear as a symbol of accomplishment. One doesn't need to be able to see what one wears to be able to sense what emanates from it - power transcends sight.
The Zandalari, during the aftermath of the Sundering that had turned Zandalar into an island, mastered the seas over thousands of years and as such their navy rivals, if not surpasses that of Kul Tiras. The master of the Zandalari navy is Pa'ku, the pterrordax loa.
Their cloth features dinosaur leather and gold.
Preserved night elf heads are an esteemed home decoration and children's toy in Zuldazar. Golden Troll Berserkers are common children's toys.
Zandalari legends discuss the many magical properties of plants that grow from golden seeds.
Practitioners of alchemy among the Zandalari kept a tight society within the empire known as the "Shadra'Zan". Entrance into the guild included a ritual which would require the inductee to imbibe a potion made from their own blood. Should they withstand the effects, they were deemed worthy to learn the secrets kept within.
Once a generation, the greatest trolls from all over Azeroth come to the Gurubashi Arena to challenge one another in combat. This is an ancient rite long presided over by the Zandalari troll king, Rastakhan. They fight for the glory of the loa. To win is one of the greatest honors to which a troll can aspire. With Rastakhan's death, it is unknown if the rite will continue.
During the final era of the Council of Tribes, a blood plague broke out, killing thousands of trolls. It was deemed that the bodies, too polluted for proper burial, would instead be burned and kept in special urns. As time progressed, this method became commonplace among the Zandalari in disposing of their dead.
Paired tusk rings are commonly exchanged in Zandalari weddings.
Their blood color is crimson.
The children of Zandalari who were banished to Vol'dun used to be exiled alongside their parents, but this is no longer the case.
- A chain of exemption is required for being allowed to leave Vol'dun, to prevent exiled trolls from returning.
The Zandalari worship beings referred to as loa. Countless loa exist, most weak, but some very powerful. Most are shapeless, whereas others have animal or creature forms. Zandalari families often worship their own family loa, cities usually have their own civic deities, and the greatest loa are worshiped by the nation as a whole. Powerful, enlightened Zandalari can become loa upon their death - or so it is believed. These spirits are central to the Zandalari worldview: so say the loa, so go the Zandalari.
The homeland of the Zandalari, Zandalar, was once a mountain range on ancient Kalimdor that was home to many loa. It was there that the Zandalari built their bustling capital of Zuldazar, a temple city. Following the Great Sundering, Zandalar is now a large island located in the South Seas.
The trolls of the desert who worship Sethraliss use blowguns to hunt their prey, be it beast, or troll. The poison the darts were dipped in would paralyze their prey, and within a minute, kill them. "The Sting of Sethraliss" was whispered to children in order to keep them in line, as was written in an ancient poem: "Should the young turn defiant, show anger or malice, the winds of Vol'dun will bring the Sting of Sethraliss." To honor the loa of death Bwonsamdi, Zandalari would don masks in their rituals and pray to him. Bwonsamdi, in turn, would either answer in kind, or curse them with pain, depending on his mood.
Throughout the ages, many kings have ruled over the Zandalari empire. Each one, however, knew their place when it came to the great loa and offered their praise to the mightiest of all of them, Rezan. This loa honors deeds over words, but takes slights very seriously and had been known to harbor grudges.
The Zandalari are above the use of slaves, they are strong and capable of seeing to themselves. And as such, the sight of slavery within their city is insulting to them. Additionally, they see the usage of slaves as a sign of weakness. Thus, when they met the mogu–who built their empire with slaves–over 12,000 years ago, they saw themselves above the slavers.
Despite this, shortly after the Sundering, and up until they rebelled 100 years before the Dark Portal, they did enslave the goblins of Kezan. This discrepancy was not addressed.
Zandalari classes vary with regular ones in names and in several aspects.
- Demoniac, dinomancer, freethinker, haruspex, illusionist, madcap, predator, confessor, augur, vindicator, prelate.
The greatest Zandalari hunters travel to the edge of the Maelstrom to prove their resolution. From the heart of the sea, they pull strands of kelp known as Maelstrom Tendrils. The kelp is then woven into a talisman that is enchanted to improve their accuracy and power.
Zandalari prelates are Zandalari paladins. The prelates serve Rezan, and they are the highest order of holy warriors to serve any loa. Their path is the elite, taking only those gifted from birth with prowess in battle and gifted by the loa, and crafting champions of light to defend their empire. The prelates do not have any openings or handouts. After Rezan's death, the prelates are cut off from his power except for a handful of his followers.
The Zandalari druids are primarily composed of the Raptari, the followers of Gonk. There is also a small group living in the wilds called the Lun'alai, but they are considered heretics, and the matron they follow is not considered a true loa by the other Zandalari.
- Other occupations
- Main article: Zandalari Beast Ward
The Zandalari are known and regarded for their ability to tame even the most powerful of beasts. Including–but not limited to–devilsaurs, direhorns and skyscreamers.
One of their greatest allies is that of the direhorn. Plated skin, with spikes protruding from various directions, this creature offered both protection for itself and that of its master. It was custom for its future master to be the first to see it when it broke free from its shell. All the beasts that haul their goods, carry their armies, and fight their wars are born and bred at Warbeast Kraal in Zuldazar.
On the Isle of Thunder however, the Zandalari Beast Ward resorted to ancient ways of magically breaking the animals with the aid of charms and fetishes, due to their lack of time to bond with them.
The Zandalari are quick learners and carry out tasks well. Having mastered the usage of magic and communing with the spirits. Zandalari priests and mages wield magic with incredible power and utilize forbidden knowledge whilst being backed up by at least fifteen millennia of accumulated knowledge due to the scholarly nature of their culture.
With their mastery over spirits, they can capture and entomb spirits within golems and sentries. They can also channel the essence of a loa's spirit into powerful constructs. Likewise they have totems to retrieve the spirits bound within golems by siphoning them out, called "soulcatcher totems".
Because of their incredible mastery over magic, the Zandalari were able to erect a powerful shield around the lands of their empire as the Well of Eternity imploded and broke ancient Kalimdor apart. They had hoped to shield the rest of the continent but did not have the time to extend past their own borders, beyond the shield they watched the world be consumed by water. In the aftermath, they discovered that their lands had become an island.
They mastered, honed, and perfected the voodoo arts. The true origin of voodoo magic is unknown yet it is likely that it originated from the Zandalari.
Zandalari casters, priests and Loa Speakers utilize their faith in the loa to bestow incredible powers upon their weaponry, as well as their bestial companions. Items and animals empowered this way are referred to as "Loa-Infused". Loa-Infused items are often passed down through generations, with each generation adding more power to the item. Two such items are: [Mask of the Spirit-Caller] and [Mask of the Dark Mystic] having belonged to two Zandalari brothers, Spiritbinder Tu'chek and Arcanital Ra'kul respectively.
They have an impressive mastery over the arcane and shadow, having achieved what many others have not as they are able to combine the two schools into one. A unique feat that only the Apexis civilization is also known to have achieved.
During times of war, the Zandalari faced off against many powerful foes. Some, even, that they could not break. Their witch doctors devised cursed pots and through the use of powerful magic, summoned them at different locations within the enemy's encampment. Shortly after, a fountain of frogs would spring forth, causing a ruckus and confusing the enemy in the process. Little did they know that these frogs carried a plague with them that would quickly devastate their ranks and force them to retreat or surrender.
The Zandalari have been known to use blood magic, however King Rastakhan forbade the use of it after the Cataclysm had broken the Blood Gate. Likely due to knowing how corrupting the blood trolls' use of it is because of G'huun's influence. Blood magic is described by Hexlord Raal as being from the "old" ways, despite it only having been banned around the year of 28.
Military and organizations
- Main articles: Zandalari Empire#Military, Zandalari Empire#Organizations
World of Warcraft has 10 Allied Races—a system introduced with the Battle for Azeroth expansion in 2018. There’s Void Elf, Lightforged Draenei, Dark Iron Dwarf, Kul Tiran Human, and Mechangnome for the Alliance and Nightborne, Highmountain Tauren, Mag’har Orc, Vulpera, and Zandalari Troll for the Horde.
Unlike the other 14 playable races in the game, Allied Races each require an achievement to be unlocked.
The Zandalari Trolls feature four distinct racial passives. There’s City of Gold, which increases gold earned from creatures by two percent, Embrace of the Loa, which chooses a Loa by making an offering at Lou Shrines around the world and offers unique powers. And then there’s Pterrordax Swoop, which reduces your failing speed for two minutes, and Regeneratin’, which regenerates 100 percent of your maximum health over six seconds.
To unlock the race, you first need to finish the War Campaign in Battle for Azeroth on the Horde side and finish both the 8.0 and 8.1 components. This includes The Day is Won, Mekkatorque’s Battle Plans, Through the Front Door, and Fly Out to Meet Them. This will grant you the Tides of Vengeance achievement.
You must also complete all major lore storylines in the Zuldazar zones through The Final Seal. This includes The Throne of Zuldazar, The Dark Heart of Nazmir, Secrets in the Sands, a Bargain of Blood, and The Final Seal.
Finally, you’ll need to complete the quest series starting from A Royal Occasion, which requires you to meet the Zandalari emissary at The Great Seal in Dazar’alor. This will earn the allegiance of the Zandalari Trolls, welcoming the race into the Horde. You’ll also earn the Allied Races: Zandalari Troll achievement, receive the Tabard of the Zandalari, and the Zandalari Direhorn mount.
World of Warcraft Shadowlands: How to Unlock Zandalari Trolls
When World of WarcraftBattle for Azeroth launched the ability to play as Allied Races was one of the expansion's most interesting features. The new races weren't available at launch (for the most part) and instead required players to gain the favor of each of the new groups by completing quests for them, earning reputation, and eventually winning them over to the war effort for one of the game's two primary factions. Although the Battle for Azeroth era has faded out of the spotlight to make room for Shadowlands content, many players still may want to go back and unlock some of the Allied Races - like the Zandalari Trolls.
From the earliest days of vanilla World of Warcraft, many players have been unhappy with the look of the game's playable Troll characters. The Zandalari Troll variant addressed a lot of those old complaints and offer the chance to play a troll that has a more modern design. It's a tempting alt (or new main) choice for lots of Horde players, but in order to roll that type of character players first need to accomplish the Zandalari Troll unlock.
RELATED: World of Warcraft Player Deletes His Characters After Playing for Over 10 Years
Unlocking the Allied Races wasn't so difficult for players who worked through the BfA War Campaign in a linear fashion in the months following that expansion's release, but players who missed the boat will have a bit of grinding to do in order to catch up. The requirements won't take nearly as long as they did when the expansion launched, but it is still a bit of a grind for Horde players who are starting from scratch.
How To Unlock Zandalari Trolls
The key to unlocking the Zandalari Trolls is all about earning the Allied Races: Zandalari Troll achievement. Earning that feat is going to require unlocking a series of other achievements leading up to that point though, so buckle in for a bit of a ride and find a portal or boat to Zuldazar to get started...
Tides of Vengeance Achievement
Players need to finish the War Campaign (8.0 and 8.1) to earn this acheivement.
Zandalar Forever! Achievement
To earn Zandalar Forever!, players have to complete all major lore storylines in the Zuldazar zones (up to The Final Seal).
Allied Races: Zandalari Troll
Complete the quest series starting from A Royal Occasion.
After completing these, players will automatically earn the Allied Races: Zandalari Troll achievement and all the associated rewards. That includes the Tabard of the Zandalari, the Zandalari Direhorn, and the ability to create a Zandalari Troll. And that's all there is to it at this point.
Players should continue to check back for more World of Warcraft news, updates, and strategy guides in the near future. Until then, For The Horde!
World of Warcraft Shadowlands is available now on PC.
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Read NextAbout The Author
Denny Connolly is an editor and contributor who joined the Game Rant team in 2014. He specializes in game guides, MMO coverage, and the Pokemon GO beat; but is a lifelong fan of all game genres. He's a graduate of Penn State where he studied English and Education.
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