Ark supply drops

Ark supply drops DEFAULT

ARK: Survival Evolved Wiki Guide

Each supply crate will start as a small, spherical storm in the sky with a colored beam reaching towards the ground. This gives you a signal as to where the supply crate will land relative to your location. Lower level crates typically stay along the beaches and forests where there are less hazards to your health. Higher level crates tend to land in areas where the threats to your survival become real. You'll have to use your judgment as to when it might be worth venturing out for a crate and when it is best left alone. Once a supply crate lands it shoots a beam of colored light towards the sky and starts with 100 health. As time passes on it will drop by 10's until it reaches 0. At that time the supply crate will disappear.

Below is a list of the colors and what level you need to be. That level requirement also gives you an idea of what's inside. For instance, white crates may contain thatchbuilding pieces, green crates could have woodbuilding pieces, blue crates might have chitin armor, and so on. You never know what goodies might be inside!

Color code of supply crates

ColorLevel Requirement to Open
White/Rainbow                     3
Green 15
Blue 25
Purple 35
Yellow 45
Red 60

Supply Crates that have a gold ring around them are more valuable and will contain the equivalent to two drops worth of items, corresponding to the color of the actual supply crates.

In This Wiki Guide

ARK: Survival Evolved

ARK: Survival Evolved

ARK: Survival Evolved is an open-world dinosaur survival game.
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Sours: https://www.ign.com/wikis/ark-survival-evolved/Supply_Crates
Orbital Supply Drop (Extinction).png
Valuable content containing damageable loot drop of different levels

Structure

Health

10,000 (Easy)
50,000 (Medium)
100,000 (Hard)
100,000 (Legendary)


The Orbital Supply Drop, commonly abbreviated as OSD, is a temporary structure and loot drop that is currently exclusive to the Extinction DLC. It replaces the Supply Crates and Deep Sea Loot Crates of the previous maps. Different than the former loot drops, they can and will be damaged by waves of Corrupted Creatures spawning around the Supply Drop. To secure the valuable contents of the Orbital Supply Drop, the survivor must fight off waves of corrupted enemies, the amount of which varies depending on the level of the drop.

Overview[]

The Orbital Supply Drops occasionally fall from the sky and land in various areas in the Wasteland outside the city on Extinction. There are 4 different types of OSDs, each one varying in difficulty, health, and potential rewards.

An OSD defense mission is initiated by simply approaching it, which will cause a force-field to spawn around it, beginning the first wave. This force-field will protect the OSD from the waves of corrupted creatures, but will shrink as it absorbs damage. Once it is destroyed, it cannot be brought back, and the OSD will become susceptible to damage. Alternatively, the player can choose to prematurely deactivate the shield if they wish by walking up to the OSD and choosing the "deactivate shield" option. However, keep in mind that deactivating the shield is an irreversible option and it cannot be brought back once it has been turned off.

Once the defense mission has been initiated, the OSD can be approached at any point (or looked at with a Spyglass) to see its remaining health, what wave is currently active, how many waves until the defense mission is complete, and how many hostiles are remaining in the current wave. Once all the enemies in a wave are killed, the next wave will begin after a few seconds, signified by a musical cue.

Once all the waves are completed, a musical cue will play and the message "OSD defense complete!" will appear to all nearby players. At this point, the player may simply walk up to the OSD and select the new "Eject Items" option to receive their rewards. Keep in mind that the items are dispensed directly onto the floor, so be sure to pick everything up before they de-spawn. The OSD itself will disappear a few seconds after all of its items have been dispensed.

If the player fails an OSD defense mission, the OSD will be destroyed, disappearing in a similar fashion to the supply crates on the other maps and blasting back all nearby entities. This blast does not cause damage, but can potentially cause fall damage if you are blasted off a ledge. Additionally, if the OSD is allowed to enter stasis (all players leave the area), the defense mission will be terminated, causing the OSD and the wave of enemies to disappear. If you plan on doing an OSD defense mission solo, be sure to bring everything you need with you to the fight so this can be avoided.

Blue, Yellow, and Red OSDs require 6 waves to complete, consisting of a preliminary "wave 0", which itself only consists of between 3 and 5 Corrupted Creatures, followed by 5 normal waves. Purple OSDs (the hardest difficulty) require 8 waves (0-7) to complete, and have a longer "grace period" between waves to allow players to dismount and select the "End OSD defense" should they choose to do so. The players may choose to continue after wave 7 to increase the quantity of the loot. However, since loot is randomized on the start of each wave, eventually they'll reach the cap (149 slots) and will not continue to gain any new items.

Drops[]

Easy
  • Quality range: 100% - 100%
  • The crate contains of exactly 1 of the following tier sets.
Items with Quality (Total Weight - 1.95)

The tier set "Items with Quality" contains exactly 1 of the following item entries.

Common - Weight 1.0
The item entry "Common" contains at least 1 and at most 4 of the following items.
as item or as blueprint
with quality 160% - 300%
Uncommon - Weight 0.6
The item entry "Uncommon" contains at least 1 and at most 2 of the following items.
as item or as blueprint
with quality 150% - 300%
Rare - Weight 0.1
The item entry "Rare" contains exactly 1 of the following items.
as item or as blueprint
with quality 140% - 240%
Saddles - Weight 0.25
The item entry "Saddles" contains exactly 1 of the following items.
as item or as blueprint
with quality 120% - 300%
Items with Quantity (Total Weight - 5.86)

The tier set "Items with Quantity" contains at least 4 and at most 8 of the following item entries.

Cryo - Weight 0.5
The item entry "Cryo" contains exactly 1 of the following items.
Dust - Weight 0.2
The item entry "Dust" contains at least 20 and at most 60 of the following items.
Shard - Weight 0.06
The item entry "Shard" contains at least 1 and at most 5 of the following items.
Chitin Weight 1.0
The item entry "Chitin" contains at least 5 and at most 20 of the following items.
Jerky - Weight 0.4
The item entry "Jerky" contains at least 1 and at most 6 of the following items.
LambChops - Weight 0.2
The item entry "LambChops" contains at least 1 and at most 2 of the following items.
only as blueprint
Soup - Weight 0.3
The item entry "Soup" contains at least 1 and at most 4 of the following items.
Stone - Weight 0.8
The item entry "Stone" contains at least 30 and at most 60 of the following items.
Sparkpowder - Weight 0.65
The item entry "Sparkpowder" contains at least 10 and at most 30 of the following items.
RareMushroom - Weight 0.3
The item entry "RareMushroom" contains at least 2 and at most 6 of the following items.
RareFlower - Weight 0.3
The item entry "RareFlower" contains at least 2 and at most 6 of the following items.
Polymer - Weight 0.6
The item entry "Polymer" contains at least 10 and at most 30 of the following items.
Structures Common - Weight 0.6
The item entry "Structures Common" contains at least 10 and at most 20 of the following items.
Structures Rare - Weight 0.25
The item entry "Structures Rare" contains at least 2 and at most 5 of the following items.
Sours: https://ark.fandom.com/wiki/Orbital_Supply_Drop_(Extinction)
  1. Schluter wall panels
  2. 4l80 deep pan
  3. Possible dreams santa
  4. Yanmar ym1500 tractor
  5. Eagle bluff landfill

A Beacon in ARK: Survival Evolved is a colored beam of light which marks the location of a supply crate that slowly descends from the sky. The color of the beacon indicates the level required to access the contents of the crate, as well as the quality of its contents. Each crate contains an apparently random selection of offerings (such as raw resources, weapons, building components, or blueprints), with higher-level beacons generally containing more valuable blueprints and loot. Beacons and their associated supply crates look alien in nature, with weird flashing light around the outside, and their source is unknown. Beacons are one of the ways to get higher-level items and blueprints, such as Ramshackle, Apprentice, Journeyman, Mastercraft and Ascendant level items.

In the sea, special Deep Sea Loot Crates can be found which contain only one high quality item.

Locations

A map of locations including deep sea, desert and cave loot crates can be found on the Explorer Maps.

Beacons spawn in set locations, although their density varies between regions, with more dangerous or difficult to access areas often receive higher-quality supply drops. A beacon spawn point will randomly spawn beacons of a certain variety of colors (the maps linked above indicates which colors can occur where), with higher-level colors being rarer than lower levels. If a building obstructs them below, they will stop on top. (Beacons formerly didn't spawn at points that are within 100 meters (approximately 27 foundations) of a "Core" structure. Core structures, foundations, walls, and ceilings to name a few, are defined by the "Is Core Structure" flag; fence foundations, pillars, and gates are not Core structures.)

When a beacon first spawns, a large, tangled web of lights is visible at the very top. This indicates that the supply crate has not yet reached the ground. The supply crate will take a few minutes to fully descend; from a distance it can be seen as a bright orb moving down the beacon, while up close the shape of the actual crate can be seen. When the supply crate hits the ground, the tangled web of lights atop the beacon disappears, and the beacon appears as a somewhat shorter spire of light which tapers towards the top. The supply crate lands with 100 health which slowly decays over time - in increments of 10HP. When its health reaches 0, or its contents are looted, the beacon will disappear. The crate's health has no bearing on the loot found inside.

Although extremely useful, there are several hazards associated with beacons. It is not advisable to stand directly in the beam of light as the supply crate descends because if it hits the player, the player falls through the ground into water, and either drowns or must swim to the sea to escape (This is a bug, present as of v.186). Additionally, a beacon lights the surrounding area brightly, and this light disappears abruptly when the supply crate is looted or de-spawns, potentially leaving a player who had relied on this light blind or disoriented. Finally, beacons on PvP servers draw other players, who will generally fight each other for the crate's contents.

Some beacon spawn points are over water and the player must tread water to loot the crate. Others are obstructed by trees (e.g., a central point on Craggs Island). Supply crates will go through trees to land on the ground. However, some crates may not be easily accessible due to the terrain they land on, for example, spawning on an extremely steep incline (such as the rocks by the Obelisks).

Supply crates cannot be opened by a player whose level is lower than the beacon's (see level requirements below).

Deep Sea Loot Crates


Players at level eighty or higher will also be able to collect Red Crate.png Deep Sea Loot Crates. They often have ramshackle or higher quality items. They scarcely spawn and are hard to find due to being underwater (although a SCUBA Mask can help with this), but have relatively fewer spawn locations, making them more predictable.

Orbital Supply Drop


Players do not require any level to activate the Supply Drop found around Corrupted Earth. Unlike other crates. However, these drops require players to fend off against Corrupted Creatures from destroying it before the contents can be claimed.

Space Loot Crate

Disambig.pngMain article: 20x20px Space Loot Crate (Genesis: Part 2)

Whilst most of the Supply Crates color shows potential kind of drops you can get, the colors for Space Loot Crate that spawns within the Genesis Ships varies from the current planet/asteroid the ship is situated at. Specific drops will only exist while the Ship docks at the specific planet.

Level Requirements

White beacons are also called rainbow beacons because they are not pure white, they sparkle also in all colors of the rainbow

In Aberration Beacons on the surface starting at level 35 (blue), only cave crates have all colors.

Gallery

Possible Loot (The Island)

All beacon drops contain items of the same Arbitrary Quality, except for their rare "Double" drop versions, which are indistinguishable from normal drops. "Double" drops of colors other than white, green, or purple have their Arbitrary Quality multiplied by two, while white, green, and purple double drops simply contain more items.

White - Level 03
  • Quality range: 100% - 100%
  • The crate contains exactly 1 of the following tier sets.
Campsite

The tier set "Campsite" contains exactly 6 of the following item entries.

Campfire
The item entry "Campfire" contains at least 1 and at most 2 of the following items.
Sparkpowder
The item entry "Sparkpowder" contains at least 2 and at most 6 of the following items.
Waterskin
The item entry "Waterskin" contains at least 1 and at most 3 of the following items.
Sleeping Bags
The item entry "Sleeping Bags" contains at least 1 and at most 3 of the following items.
Dinner
The item entry "Dinner" contains at least 10 and at most 30 of the following items.
Blueprints Campsite
The item entry "Blueprints Campsite" contains exactly 1 of the following items.
only as blueprint
Clothing

The tier set "Clothing" contains exactly 6 of the following item entries.

Pants
The item entry "Pants" contains exactly 1 of the following items.
Shirt
The item entry "Shirt" contains exactly 1 of the following items.
Gloves
The item entry "Gloves" contains exactly 1 of the following items.
Boots
The item entry "Boots" contains exactly 1 of the following items.
Hat
The item entry "Hat" contains exactly 1 of the following items.
Blueprints Clothing
The item entry "Blueprints Clothing" contains exactly 1 of the following items.
only as blueprint
with quality 125%
Weapons

The tier set "Weapons" contains exactly 6 of the following item entries.

Hatchet
The item entry "Hatchet" contains exactly 1 of the following items.
Slingshot
The item entry "Slingshot" contains exactly 1 of the following items.
Spear
The item entry "Spear" contains at least 1 and at most 3 of the following items.
Torch
The item entry "Torch" contains exactly 1 of the following items.
Flare Gun
The item entry "Flare Gun" contains at least 0 and at most 2 of the following items.
Blueprints Weapons
The item entry "Blueprints Weapons" contains exactly 1 of the following items.
only as blueprint
with quality 125%
Resources

The tier set "Resources" contains exactly 6 of the following item entries.

Stone
The item entry "Stone" contains at least 7 and at most 15 of the following items.
Flint
The item entry "Flint" contains at least 7 and at most 15 of the following items.
Thatch
The item entry "Thatch" contains at least 30 and at most 90 of the following items.
Wood
The item entry "Wood" contains at least 15 and at most 30 of the following items.
Fiber
The item entry "Fiber" contains at least 30 and at most 80 of the following items.
Hide
The item entry "Hide" contains at least 25 and at most 50 of the following items.
Small Shanty Shack

The tier set "Small Shanty Shack" contains exactly 6 of the following item entries.

Floor
The item entry "Floor" contains exactly 1 of the following items.
Doorframe
The item entry "Doorframe" contains exactly 1 of the following items.
Door
The item entry "Door" contains exactly 1 of the following items.
Walls
The item entry "Walls" contains exactly 3 of the following items.
Roof
The item entry "Roof" contains exactly 1 of the following items.
Blueprints Small Shanty Shack
The item entry "Blueprints Small Shanty Shack" contains exactly 1 of the following items.
only as blueprint
Furniture

The tier set "Furniture" contains exactly 6 of the following item entries.

Wood Sign (small)
The item entry "Wood Sign (small)" contains at least 0 and at most 2 of the following items.
Storage Box
The item entry "Storage Box" contains at least 0 and at most 3 of the following items.
Simple Bed
The item entry "Simple Bed" contains exactly 1 of the following items.
Standing Torch
The item entry "Standing Torch" contains at least 1 and at most 4 of the following items.
Sparkpowder
The item entry "Sparkpowder" contains at least 10 and at most 20 of the following items.
Blueprints Furniture
The item entry "Blueprints Furniture" contains exactly 1 of the following items.
only as blueprint
Saddles

The tier set "Saddles" contains exactly 2 of the following item entries.

Phiomia Saddle
The item entry "Phiomia Saddle" contains exactly 1 of the following items.
Phiomia Saddle
The item entry "Phiomia Saddle" contains exactly 1 of the following items.
only as blueprint
with quality 125%
White with Ring - Level 03
  • Quality range: 200% - 250%
  • The crate contains exactly 2 of the following tier sets.
Campsite

The tier set "Campsite" contains exactly 6 of the following item entries.

Campfire
The item entry "Campfire" contains at least 1 and at most 2 of the following items.

Sparkpowder
The item entry "Sparkpowder" contains at least 2 and at most 6 of the following items.

Sours: https://ark.fandom.com/wiki/Supply_Crate
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